Struct bones_framework::render::camera::Camera

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#[repr(C)]
pub struct Camera { pub size: CameraSize, pub active: bool, pub viewport: Maybe<Viewport>, pub priority: i32, }
Expand description

Makes an entity behave like a camera.

The entity must also have a Transform component for the camera to render anything.

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§size: CameraSize

The height of the camera in in-game pixels.

The width of the camera will be determined from the window aspect ratio.

§active: bool

Whether or not the camera is enabled and rendering.

§viewport: Maybe<Viewport>

An optional viewport override, allowing you to specify that the camera should render to only a portion of the window.

This can be used, for example, for split screen functionality.

§priority: i32

Cameras with a higher priority will be rendered on top of cameras with a lower priority.

Trait Implementations§

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impl Clone for Camera

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fn clone(&self) -> Camera

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Camera

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Camera

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl HasSchema for Camera

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fn schema() -> &'static Schema

Get this type’s [Schema].
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fn register_schema()

Register this schema with the global schema registry. Read more
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fn cast<T>(this: &Self) -> &T
where T: HasSchema,

Cast a reference of this type to a reference of another type with the same memory layout. Read more
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fn try_cast<T>(this: &Self) -> Result<&T, SchemaMismatchError>
where T: HasSchema,

Cast a reference of this type to a reference of another type with the same memory layout. Read more
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fn cast_mut<T>(this: &mut Self) -> &mut T
where T: HasSchema,

Cast a mutable reference of this type to a reference of another type with the same memory layout. Read more
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fn try_cast_mut<T>(this: &mut Self) -> Result<&mut T, SchemaMismatchError>
where T: HasSchema,

Cast a mutable reference of this type to a reference of another type with the same memory layout. Read more
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fn as_schema_ref(&self) -> SchemaRef<'_>
where Self: Sized,

Converts a reference of T to a SchemaRef
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fn as_schema_mut(&mut self) -> SchemaRefMut<'_>
where Self: Sized,

Converts a reference of T to a SchemaRefMut

Auto Trait Implementations§

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impl Freeze for Camera

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impl RefUnwindSafe for Camera

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impl Send for Camera

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impl Sync for Camera

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impl Unpin for Camera

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impl UnwindSafe for Camera

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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default unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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