Struct bones_framework::render::transform::Transform
source · #[repr(C)]pub struct Transform {
pub translation: Vec3,
pub rotation: Quat,
pub scale: Vec3,
}
Expand description
The main transform component.
Currently we don’t have a hierarchy, and this is therefore a global transform.
Fields§
§translation: Vec3
The position of the entity in the world.
rotation: Quat
The rotation of the entity.
scale: Vec3
The scale of the entity.
Implementations§
source§impl Transform
impl Transform
sourcepub fn from_translation(translation: Vec3) -> Self
pub fn from_translation(translation: Vec3) -> Self
Create a transform from a translation.
sourcepub fn from_rotation(rotation: Quat) -> Self
pub fn from_rotation(rotation: Quat) -> Self
Create a transform from a rotation.
sourcepub fn from_scale(scale: Vec3) -> Self
pub fn from_scale(scale: Vec3) -> Self
Create a transform from a scale.
Trait Implementations§
source§impl HasSchema for Transform
impl HasSchema for Transform
§fn register_schema()
fn register_schema()
Register this schema with the global schema registry. Read more
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fn cast<T>(this: &Self) -> &Twhere T: HasSchema,
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fn cast_mut<T>(this: &mut Self) -> &mut Twhere T: HasSchema,
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impl Copy for Transform
Auto Trait Implementations§
impl RefUnwindSafe for Transform
impl Send for Transform
impl Sync for Transform
impl Unpin for Transform
impl UnwindSafe for Transform
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