Expand description
The bones framework for game development.
Re-exports§
pub use bones_scripting as scripting;
Modules§
- animation
- Animation utilities and systems.
- asset
- An asset interface for Bones.
- audio
- Audio session, systems, and resources.
- debug
- Implements bones egui debug windows and tools. Requires ‘ui’ feature flag.
- external
- External crate documentation.
- glam
- Math library.
- input
- Input resources.
- lib
- The core bones library.
- localization
- Localization module.
- logging
- Logging module for bones. Provides implementation of global tracing subscriber and panic hook.
- networking
- Networked multi-player plugin.
- params
- Bones ECS system parameters.
- prelude
- The prelude.
- render
- Rendering components.
- storage
- Persistant storage API.
- time
TimerandStopwatchutilities.- utils
- Miscellaneous utilities.
Macros§
- setup_
logs setup_logsis a macro for initializing logging in bones.
Structs§
- Default
Game Plugin - Default plugins for bones framework games.
- Default
Session Plugin - Default plugins for bones framework sessions.
- Exit
Bones - Resource for exiting bones games.
Traits§
- Asset
Server Ext - Extension trait for the bones
AssetServer.