Module bones_framework::animation
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Animation utilities and systems.
Structs§
- Component that may be added to entities with an
AtlasSpriteto animate them. - Component that may be added to an
AtlasSpriteto control which animation, out of a set of animations, is playing.
Functions§
- System for automatically animating sprites with the
AnimatedSpritecomponent. - Install animation utilities into the given
SystemStages. - System for updating
AnimatedSprites based on thierAnimationBankSprite