Module bones_framework::animation
source · Expand description
Animation utilities and systems.
Structs§
- Component that may be added to entities with an
AtlasSprite
to animate them. - Component that may be added to an
AtlasSprite
to control which animation, out of a set of animations, is playing.
Functions§
- System for automatically animating sprites with the
AnimatedSprite
component. - Install animation utilities into the given
SystemStages
. - System for updating
AnimatedSprite
s based on thierAnimationBankSprite