Expand description
Input resources.
Modules§
- gamepad
- Gamepad input resource.
- gilrs
- Gilrs integration.
- keyboard
- Keyboard input resource.
- mouse
- Mouse input resource.
- prelude
- Module prelude.
- proto
- Serializable data types for network messages used by the game.
- window
- Window information.
Enums§
- Button
State - The state of a button, ether pressed or released.
Traits§
- Controls
- Trait that tracks player control state. Provides associated types for other input trait implementations.
- Dense
Control - Trait allowing for creating and applying
DenseInputfrom control. - Dense
Input - Dense input for network replication.
- Dense
Input Collector - Extension of
InputCollectorexposing dense control for networking. - Dense
Input Config - Define input types used by game for use in networking.
- Input
Collector - Maps raw inputs to game controls and exposes controls for respective player and their control source.