Expand description
Input resources.
Modules§
- gamepad
- Gamepad input resource.
- gilrs
- Gilrs integration.
- keyboard
- Keyboard input resource.
- mouse
- Mouse input resource.
- prelude
- Module prelude.
- proto
- Serializable data types for network messages used by the game.
- window
- Window information.
Enums§
- Button
State - The state of a button, either pressed or released.
Traits§
- Controls
- Trait for getting every player control via index.
- Dense
Control - A trait representing a control type capable of being updated by a
DenseInput. - Dense
Input - Dense input super trait for network replication.
- Dense
Input Config - Defines input types for use in networking.
- Input
Collector - Collects local input state for the network client from the
World.