Struct bones_framework::render::camera::Viewport
source · #[repr(C)]pub struct Viewport {
pub position: UVec2,
pub size: UVec2,
pub depth_min: f32,
pub depth_max: f32,
}
Expand description
A custom viewport specification for a Camera
.
Fields§
§position: UVec2
The physical position to render this viewport to within the RenderTarget of this Camera. (0,0) corresponds to the top-left corner.
size: UVec2
The physical size of the viewport rectangle to render to within the RenderTarget of this Camera. The origin of the rectangle is in the top-left corner.
depth_min: f32
The minimum depth to render (on a scale from 0.0 to 1.0).
depth_max: f32
The maximum depth to render (on a scale from 0.0 to 1.0).
Trait Implementations§
source§impl HasSchema for Viewport
impl HasSchema for Viewport
source§fn register_schema()
fn register_schema()
Register this schema with the global schema registry. Read more
source§fn cast<T>(this: &Self) -> &Twhere
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fn cast<T>(this: &Self) -> &Twhere
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Cast a mutable reference of this type to a reference of another type with the same memory
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Cast a mutable reference of this type to a reference of another type with the same memory
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impl Copy for Viewport
Auto Trait Implementations§
impl Freeze for Viewport
impl RefUnwindSafe for Viewport
impl Send for Viewport
impl Sync for Viewport
impl Unpin for Viewport
impl UnwindSafe for Viewport
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