Struct bones_framework::render::camera::CameraShake
source · #[repr(C)]pub struct CameraShake {
pub trauma: f32,
pub max_angle_rad: f32,
pub max_offset: Vec2,
pub decay_rate: f32,
pub speed: f32,
pub center: Vec3,
}
Expand description
Component for an entity with camera shake.
Fields§
§trauma: f32
Value from 0-1 that indicates the intensity of the shake. Should usually be set with
CameraShake::add_trauma
and not manually decayed.
max_angle_rad: f32
The maximum offset angle in radians that the camera shake can cause.
max_offset: Vec2
The maximum offset position that the camera shake can cause.
decay_rate: f32
The the length of time in seconds for the camera trauma to decay from 1 to 0.
speed: f32
The speed that the screen is shook.
center: Vec3
The camera will always restore to this position.
Implementations§
source§impl CameraShake
impl CameraShake
sourcepub fn new(
max_angle_deg: f32,
max_offset: Vec2,
speed: f32,
decay_rate: f32
) -> Self
pub fn new( max_angle_deg: f32, max_offset: Vec2, speed: f32, decay_rate: f32 ) -> Self
Create a new CameraShake
component with the provided maximum offset angle (in degrees)
and position as well as the trauma decay rate in seconds.
sourcepub fn with_trauma(
trauma: f32,
max_angle_deg: f32,
max_offset: Vec2,
speed: f32,
decay_rate: f32
) -> Self
pub fn with_trauma( trauma: f32, max_angle_deg: f32, max_offset: Vec2, speed: f32, decay_rate: f32 ) -> Self
Create a new CameraShake
component with the provided maximum offset angle (in degrees)
and position and its initial trauma set to some value (clamped between 0 and 1).
sourcepub fn add_trauma(&mut self, value: f32)
pub fn add_trauma(&mut self, value: f32)
Adds trauma to the camera, capping it at 1.0
Trait Implementations§
source§impl Clone for CameraShake
impl Clone for CameraShake
source§fn clone(&self) -> CameraShake
fn clone(&self) -> CameraShake
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for CameraShake
impl Debug for CameraShake
source§impl Default for CameraShake
impl Default for CameraShake
source§impl HasSchema for CameraShake
impl HasSchema for CameraShake
source§fn register_schema()
fn register_schema()
source§fn cast<T>(this: &Self) -> &Twhere
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impl Copy for CameraShake
Auto Trait Implementations§
impl RefUnwindSafe for CameraShake
impl Send for CameraShake
impl Sync for CameraShake
impl Unpin for CameraShake
impl UnwindSafe for CameraShake
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