Struct bones_framework::render::camera::CameraShake
source · #[repr(C)]pub struct CameraShake {
pub trauma: f32,
pub max_angle_rad: f32,
pub max_offset: Vec2,
pub decay_rate: f32,
pub speed: f32,
pub center: Vec3,
}
Expand description
Component for an entity with camera shake.
Fields§
§trauma: f32
Value from 0-1 that indicates the intensity of the shake. Should usually be set with
CameraShake::add_trauma
and not manually decayed.
max_angle_rad: f32
The maximum offset angle in radians that the camera shake can cause.
max_offset: Vec2
The maximum offset position that the camera shake can cause.
decay_rate: f32
The the length of time in seconds for the camera trauma to decay from 1 to 0.
speed: f32
The speed that the screen is shook.
center: Vec3
The camera will always restore to this position.
Implementations§
source§impl CameraShake
impl CameraShake
sourcepub fn new(
max_angle_deg: f32,
max_offset: Vec2,
speed: f32,
decay_rate: f32,
) -> Self
pub fn new( max_angle_deg: f32, max_offset: Vec2, speed: f32, decay_rate: f32, ) -> Self
Create a new CameraShake
component with the provided maximum offset angle (in degrees)
and position as well as the trauma decay rate in seconds.
sourcepub fn with_trauma(
trauma: f32,
max_angle_deg: f32,
max_offset: Vec2,
speed: f32,
decay_rate: f32,
) -> Self
pub fn with_trauma( trauma: f32, max_angle_deg: f32, max_offset: Vec2, speed: f32, decay_rate: f32, ) -> Self
Create a new CameraShake
component with the provided maximum offset angle (in degrees)
and position and its initial trauma set to some value (clamped between 0 and 1).
sourcepub fn add_trauma(&mut self, value: f32)
pub fn add_trauma(&mut self, value: f32)
Adds trauma to the camera, capping it at 1.0
Trait Implementations§
source§impl Clone for CameraShake
impl Clone for CameraShake
source§fn clone(&self) -> CameraShake
fn clone(&self) -> CameraShake
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for CameraShake
impl Debug for CameraShake
source§impl Default for CameraShake
impl Default for CameraShake
source§impl HasSchema for CameraShake
impl HasSchema for CameraShake
source§fn register_schema()
fn register_schema()
source§fn cast<T>(this: &Self) -> &Twhere
T: HasSchema,
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T: HasSchema,
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fn as_schema_mut(&mut self) -> SchemaRefMut<'_>where
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impl Copy for CameraShake
Auto Trait Implementations§
impl Freeze for CameraShake
impl RefUnwindSafe for CameraShake
impl Send for CameraShake
impl Sync for CameraShake
impl Unpin for CameraShake
impl UnwindSafe for CameraShake
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