Struct bones_framework::networking::GgrsSessionRunner
source · pub struct GgrsSessionRunner<'a, InputTypes: NetworkInputConfig<'a>> {
pub last_player_input: InputTypes::Dense,
pub session: P2PSession<GgrsConfig<InputTypes::Dense>>,
pub player_idx: u32,
pub local_player_idx: u32,
pub accumulator: f64,
pub last_run: Option<Instant>,
pub network_fps: f64,
pub original_fps: f64,
pub input_collector: InputTypes::InputCollector,
pub local_input_disabled: bool,
pub random_seed: u64,
/* private fields */
}
Expand description
SessionRunner
implementation that uses ggrs
for network play.
This is where the whole ggrs
integration is implemented.
Fields§
§last_player_input: InputTypes::Dense
The last player input we detected.
session: P2PSession<GgrsConfig<InputTypes::Dense>>
The GGRS peer-to-peer session.
player_idx: u32
Local player idx.
local_player_idx: u32
Index of local player, computed from player_is_local
accumulator: f64
The frame time accumulator, used to produce a fixed refresh rate.
last_run: Option<Instant>
Timestamp of last time session was run to compute delta time.
network_fps: f64
FPS from game adjusted with constant network factor (may be slightly slower)
original_fps: f64
FPS from game not adjusted with network factor.
input_collector: InputTypes::InputCollector
Session runner’s input collector.
local_input_disabled: bool
Is local input disabled? (No input will be used if set)
random_seed: u64
The random seed used for this session
Implementations§
source§impl<'a, InputTypes> GgrsSessionRunner<'a, InputTypes>where
InputTypes: NetworkInputConfig<'a>,
impl<'a, InputTypes> GgrsSessionRunner<'a, InputTypes>where
InputTypes: NetworkInputConfig<'a>,
sourcepub fn new_networked_game_starting(
target_fps: Option<f32>,
max_prediction_window: Option<usize>,
local_input_delay: Option<usize>,
matchmaker_resp_game_starting: OnlineMatchmakerResponse,
) -> Option<Self>
pub fn new_networked_game_starting( target_fps: Option<f32>, max_prediction_window: Option<usize>, local_input_delay: Option<usize>, matchmaker_resp_game_starting: OnlineMatchmakerResponse, ) -> Option<Self>
Creates a new session runner from a OnlineMatchmakerResponse::GameStarting
Any input values set as None
will be set to default.
If response is not GameStarting
returns None.
Trait Implementations§
source§impl<InputTypes> SessionRunner for GgrsSessionRunner<'static, InputTypes>where
InputTypes: NetworkInputConfig<'static> + 'static,
impl<InputTypes> SessionRunner for GgrsSessionRunner<'static, InputTypes>where
InputTypes: NetworkInputConfig<'static> + 'static,
source§fn step(
&mut self,
frame_start: Instant,
world: &mut World,
stages: &mut SystemStages,
)
fn step( &mut self, frame_start: Instant, world: &mut World, stages: &mut SystemStages, )
source§fn restart_session(&mut self)
fn restart_session(&mut self)
source§fn disable_local_input(&mut self, input_disabled: bool)
fn disable_local_input(&mut self, input_disabled: bool)
Auto Trait Implementations§
impl<'a, InputTypes> Freeze for GgrsSessionRunner<'a, InputTypes>where
<InputTypes as NetworkInputConfig<'a>>::Dense: Freeze,
<InputTypes as NetworkInputConfig<'a>>::InputCollector: Freeze,
impl<'a, InputTypes> !RefUnwindSafe for GgrsSessionRunner<'a, InputTypes>
impl<'a, InputTypes> Send for GgrsSessionRunner<'a, InputTypes>
impl<'a, InputTypes> Sync for GgrsSessionRunner<'a, InputTypes>
impl<'a, InputTypes> Unpin for GgrsSessionRunner<'a, InputTypes>where
<InputTypes as NetworkInputConfig<'a>>::Dense: Unpin,
<InputTypes as NetworkInputConfig<'a>>::InputCollector: Unpin,
impl<'a, InputTypes> !UnwindSafe for GgrsSessionRunner<'a, InputTypes>
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