pub struct GgrsSessionRunnerInfo {
    pub socket: Socket,
    pub player_idx: u32,
    pub player_count: u32,
    pub max_prediction_window: Option<usize>,
    pub local_input_delay: Option<usize>,
    pub random_seed: u64,
}
Expand description

The info required to create a GgrsSessionRunner.

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§socket: Socket

The socket that will be converted into GGRS socket implementation.

§player_idx: u32

The local player idx

§player_count: u32

the player count.

§max_prediction_window: Option<usize>

Max prediction window (max number of frames client may predict ahead of last confirmed frame) None will use Bone’s default.

§local_input_delay: Option<usize>

Local input delay (local inputs + remote inputs will be buffered and sampled this many frames later) Increasing helps with mitigating pops when remote user changes input quickly, and reduces amount of frames client will end up predicted ahead from others, helps with high latency.

None will use Bone’s default.

§random_seed: u64

The random seed used for this session

Implementations§

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impl GgrsSessionRunnerInfo

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pub fn new( socket: Socket, max_prediction_window: Option<usize>, local_input_delay: Option<usize>, random_seed: u64, ) -> Self

See GgrsSessionRunnerInfo fields for info on arguments.

Trait Implementations§

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impl Clone for GgrsSessionRunnerInfo

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fn clone(&self) -> GgrsSessionRunnerInfo

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

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