pub enum OnlineMatchmakerResponse {
Searching,
MatchmakingUpdate {
player_count: u32,
},
GameStarting {
socket: NetworkMatchSocket,
player_idx: usize,
player_count: usize,
random_seed: u64,
},
LobbyUpdate {
player_count: u32,
},
LobbiesList(Vec<LobbyListItem>),
LobbyCreated(LobbyId),
LobbyJoined {
lobby_id: LobbyId,
player_count: usize,
},
Error(String),
}
Expand description
Online matchmaker response
Variants§
Searching
Searching for matchmaking in progress
MatchmakingUpdate
Response that specifies updates about the current matchmaking (ie. player count updates)
GameStarting
The desired client count has been reached, and the match may start.
LobbyUpdate
Response that specifies updates about the current lobby (ie. player count updates)
LobbiesList(Vec<LobbyListItem>)
A list of available lobbies
LobbyCreated(LobbyId)
Confirmation that a lobby has been created
LobbyJoined
Confirmation that a client has joined a lobby
Error(String)
An error message response
Trait Implementations§
source§impl Clone for OnlineMatchmakerResponse
impl Clone for OnlineMatchmakerResponse
source§fn clone(&self) -> OnlineMatchmakerResponse
fn clone(&self) -> OnlineMatchmakerResponse
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for OnlineMatchmakerResponse
impl Debug for OnlineMatchmakerResponse
Auto Trait Implementations§
impl Freeze for OnlineMatchmakerResponse
impl !RefUnwindSafe for OnlineMatchmakerResponse
impl Send for OnlineMatchmakerResponse
impl Sync for OnlineMatchmakerResponse
impl Unpin for OnlineMatchmakerResponse
impl !UnwindSafe for OnlineMatchmakerResponse
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