Struct bones_framework::external::ggrs::P2PSession
pub struct P2PSession<T>where
T: Config,{ /* private fields */ }Expand description
A P2PSession provides all functionality to connect to remote clients in a peer-to-peer fashion, exchange inputs and handle the gamestate by saving, loading and advancing.
Implementations§
§impl<T> P2PSession<T>where
T: Config,
impl<T> P2PSession<T>where
T: Config,
pub fn add_local_input(
&mut self,
player_handle: usize,
input: <T as Config>::Input,
) -> Result<(), GgrsError>
pub fn add_local_input( &mut self, player_handle: usize, input: <T as Config>::Input, ) -> Result<(), GgrsError>
Registers local input for a player for the current frame. This should be successfully called for every local player before calling advance_frame().
If this is called multiple times for the same player before advancing the frame, older given inputs will be overwritten.
§Errors
- Returns
InvalidRequestwhen the given handle does not refer to a local player.
pub fn advance_frame(&mut self) -> Result<Vec<GgrsRequest<T>>, GgrsError>
pub fn advance_frame(&mut self) -> Result<Vec<GgrsRequest<T>>, GgrsError>
You should call this to notify GGRS that you are ready to advance your gamestate by a single frame.
Returns an order-sensitive Vec<GgrsRequest>. You should fulfill all requests in the exact order they are provided.
Failure to do so will cause panics later.
§Errors
- Returns
InvalidRequestif the provided player handle refers to a remote player. - Returns
NotSynchronizedif the session is not yet ready to accept input. In this case, you either need to start the session or wait for synchronization between clients.
pub fn poll_remote_clients(&mut self)
pub fn poll_remote_clients(&mut self)
Should be called periodically by your application to give GGRS a chance to do internal work. GGRS will receive packets, distribute them to corresponding endpoints, handle all occurring events and send all outgoing packets.
pub fn disconnect_player(
&mut self,
player_handle: usize,
) -> Result<(), GgrsError>
pub fn disconnect_player( &mut self, player_handle: usize, ) -> Result<(), GgrsError>
Disconnects a remote player and all other remote players with the same address from the session.
§Errors
- Returns
InvalidRequestif you try to disconnect a local player or the provided handle is invalid.
pub fn network_stats(
&self,
player_handle: usize,
) -> Result<NetworkStats, GgrsError>
pub fn network_stats( &self, player_handle: usize, ) -> Result<NetworkStats, GgrsError>
Returns a NetworkStats struct that gives information about the quality of the network connection.
§Errors
- Returns
InvalidRequestif the handle not referring to a remote player or spectator. - Returns
NotSynchronizedif the session is not connected to other clients yet.
pub fn confirmed_frame(&self) -> i32
pub fn confirmed_frame(&self) -> i32
Returns the highest confirmed frame. We have received all input for this frame and it is thus correct.
pub fn current_frame(&self) -> i32
pub fn current_frame(&self) -> i32
Returns the current frame of a session.
pub fn max_prediction(&self) -> usize
pub fn max_prediction(&self) -> usize
Returns the maximum prediction window of a session.
pub fn current_state(&self) -> SessionState
pub fn current_state(&self) -> SessionState
Returns the current SessionState of a session.
pub fn events(&mut self) -> Drain<'_, GgrsEvent<T>>
pub fn events(&mut self) -> Drain<'_, GgrsEvent<T>>
Returns all events that happened since last queried for events. If the number of stored events exceeds MAX_EVENT_QUEUE_SIZE, the oldest events will be discarded.
pub fn num_players(&self) -> usize
pub fn num_players(&self) -> usize
Returns the number of players added to this session
pub fn num_spectators(&self) -> usize
pub fn num_spectators(&self) -> usize
Return the number of spectators currently registered
pub fn local_player_handles(&self) -> Vec<usize>
pub fn local_player_handles(&self) -> Vec<usize>
Returns the handles of local players that have been added
pub fn remote_player_handles(&self) -> Vec<usize>
pub fn remote_player_handles(&self) -> Vec<usize>
Returns the handles of remote players that have been added
pub fn spectator_handles(&self) -> Vec<usize>
pub fn spectator_handles(&self) -> Vec<usize>
Returns the handles of spectators that have been added
pub fn handles_by_address(&self, addr: <T as Config>::Address) -> Vec<usize>
pub fn handles_by_address(&self, addr: <T as Config>::Address) -> Vec<usize>
Returns all handles associated to a certain address
pub fn frames_ahead(&self) -> i32
pub fn frames_ahead(&self) -> i32
Returns the number of frames this session is estimated to be ahead of other sessions
Auto Trait Implementations§
impl<T> Freeze for P2PSession<T>
impl<T> !RefUnwindSafe for P2PSession<T>
impl<T> Send for P2PSession<T>
impl<T> Sync for P2PSession<T>
impl<T> Unpin for P2PSession<T>
impl<T> !UnwindSafe for P2PSession<T>
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