Struct bones_framework::input::gamepad::GamepadsRumble
source · pub struct GamepadsRumble {
pub requests: VecDeque<GamepadRumbleRequest>,
/* private fields */
}
Expand description
Resource that provides an interface for triggering rumble on connected gamepads
Fields§
§requests: VecDeque<GamepadRumbleRequest>
A queue to hold all the gamepad rumble requests to be processed.
Implementations§
source§impl GamepadsRumble
impl GamepadsRumble
sourcepub fn add_rumble(
&mut self,
gamepad: u32,
intensity: GamepadRumbleIntensity,
duration: f32,
)
pub fn add_rumble( &mut self, gamepad: u32, intensity: GamepadRumbleIntensity, duration: f32, )
Adds rumble to a specific gamepad. Ignores if the gamepad is disabled (enabled by default).
sourcepub fn set_rumble(
&mut self,
gamepad: u32,
intensity: GamepadRumbleIntensity,
duration: f32,
)
pub fn set_rumble( &mut self, gamepad: u32, intensity: GamepadRumbleIntensity, duration: f32, )
Sets rumble on a specific gamepad, replacing any existing rumble. Ignores if the gamepad is disabled.
sourcepub fn add_rumble_all(
&mut self,
intensity: GamepadRumbleIntensity,
duration: f32,
)
pub fn add_rumble_all( &mut self, intensity: GamepadRumbleIntensity, duration: f32, )
Adds rumble to all enabled gamepads.
sourcepub fn set_rumble_all(
&mut self,
intensity: GamepadRumbleIntensity,
duration: f32,
)
pub fn set_rumble_all( &mut self, intensity: GamepadRumbleIntensity, duration: f32, )
Sets rumble on all enabled gamepads, replacing any existing rumble.
sourcepub fn is_enabled(&self, gamepad: u32) -> bool
pub fn is_enabled(&self, gamepad: u32) -> bool
Checks if a specific gamepad is enabled for rumble.
sourcepub fn is_disabled(&self, gamepad: u32) -> bool
pub fn is_disabled(&self, gamepad: u32) -> bool
Checks if a specific gamepad is disabled for rumble (no rumble requests will work).
sourcepub fn disable(&mut self, gamepad: u32)
pub fn disable(&mut self, gamepad: u32)
Disables rumble for a specific gamepad (no rumble requests will work).
sourcepub fn enable_all(&mut self)
pub fn enable_all(&mut self)
Enables rumble for all gamepads.
sourcepub fn disable_all(&mut self)
pub fn disable_all(&mut self)
Disables rumble for all gamepads (no rumble requests will work).
Trait Implementations§
source§impl Clone for GamepadsRumble
impl Clone for GamepadsRumble
source§fn clone(&self) -> GamepadsRumble
fn clone(&self) -> GamepadsRumble
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Default for GamepadsRumble
impl Default for GamepadsRumble
source§impl HasSchema for GamepadsRumble
impl HasSchema for GamepadsRumble
source§fn register_schema()
fn register_schema()
Register this schema with the global schema registry. Read more
source§fn cast<T>(this: &Self) -> &Twhere
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fn cast<T>(this: &Self) -> &Twhere
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Cast a reference of this type to a reference of another type with the same memory layout. Read more
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fn try_cast<T>(this: &Self) -> Result<&T, SchemaMismatchError>where
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Auto Trait Implementations§
impl Freeze for GamepadsRumble
impl !RefUnwindSafe for GamepadsRumble
impl Send for GamepadsRumble
impl Sync for GamepadsRumble
impl Unpin for GamepadsRumble
impl !UnwindSafe for GamepadsRumble
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