Struct bones_framework::input::gamepad::GamepadRumbleIntensity
source · pub struct GamepadRumbleIntensity { /* private fields */ }
Expand description
Struct that represents intensity of a rumble
Implementations§
source§impl GamepadRumbleIntensity
impl GamepadRumbleIntensity
sourcepub const MAX_STRONG: Self = _
pub const MAX_STRONG: Self = _
Represents maximum rumble intensity for the strong motor only.
sourcepub const MEDIUM_BOTH: Self = _
pub const MEDIUM_BOTH: Self = _
Represents medium rumble intensity for both motors.
sourcepub const MEDIUM_STRONG: Self = _
pub const MEDIUM_STRONG: Self = _
Represents medium rumble intensity for the strong motor only.
sourcepub const MEDIUM_WEAK: Self = _
pub const MEDIUM_WEAK: Self = _
Represents medium rumble intensity for the weak motor only.
sourcepub const LIGHT_BOTH: Self = _
pub const LIGHT_BOTH: Self = _
Represents light rumble intensity for both motors.
sourcepub const LIGHT_STRONG: Self = _
pub const LIGHT_STRONG: Self = _
Represents light rumble intensity for the strong motor only.
sourcepub const LIGHT_WEAK: Self = _
pub const LIGHT_WEAK: Self = _
Represents light rumble intensity for the weak motor only.
sourcepub const VERY_LIGHT_BOTH: Self = _
pub const VERY_LIGHT_BOTH: Self = _
Represents very light rumble intensity for both motors.
sourcepub const VERY_LIGHT_STRONG: Self = _
pub const VERY_LIGHT_STRONG: Self = _
Represents very light rumble intensity for the strong motor only.
sourcepub const VERY_LIGHT_WEAK: Self = _
pub const VERY_LIGHT_WEAK: Self = _
Represents very light rumble intensity for the weak motor only.
sourcepub fn strong_motor(&self) -> f32
pub fn strong_motor(&self) -> f32
Get the intensity of the strong motor.
sourcepub fn set_strong_motor(&mut self, value: f32)
pub fn set_strong_motor(&mut self, value: f32)
Set the intensity of the strong motor, clamping it between 0.0 and 1.0.
sourcepub fn weak_motor(&self) -> f32
pub fn weak_motor(&self) -> f32
Get the intensity of the weak motor.
sourcepub fn set_weak_motor(&mut self, value: f32)
pub fn set_weak_motor(&mut self, value: f32)
Set the intensity of the weak motor, clamping it between 0.0 and 1.0.
Trait Implementations§
source§impl Clone for GamepadRumbleIntensity
impl Clone for GamepadRumbleIntensity
source§fn clone(&self) -> GamepadRumbleIntensity
fn clone(&self) -> GamepadRumbleIntensity
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for GamepadRumbleIntensity
impl Debug for GamepadRumbleIntensity
source§impl Default for GamepadRumbleIntensity
impl Default for GamepadRumbleIntensity
source§fn default() -> GamepadRumbleIntensity
fn default() -> GamepadRumbleIntensity
source§impl HasSchema for GamepadRumbleIntensity
impl HasSchema for GamepadRumbleIntensity
source§fn register_schema()
fn register_schema()
source§fn cast<T>(this: &Self) -> &Twhere
T: HasSchema,
fn cast<T>(this: &Self) -> &Twhere
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impl Copy for GamepadRumbleIntensity
Auto Trait Implementations§
impl Freeze for GamepadRumbleIntensity
impl RefUnwindSafe for GamepadRumbleIntensity
impl Send for GamepadRumbleIntensity
impl Sync for GamepadRumbleIntensity
impl Unpin for GamepadRumbleIntensity
impl UnwindSafe for GamepadRumbleIntensity
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