pub fn spawn_default_camera(
    entities: &mut Entities,
    transforms: &mut CompMut<'_, Transform>,
    cameras: &mut CompMut<'_, Camera>
) -> Entity
Expand description

Utility function that spawns the camera in a default position.

Camera will be spawned such that it is positioned at 0 on X and Y axis and at 1000 on the Z axis, allowing it to see sprites with a Z position from 0 to 1000 non-inclusive.