Struct bones_framework::input::gamepad::GamepadInputs
source · pub struct GamepadInputs {
pub gamepad_events: SVec<GamepadEvent>,
}
Expand description
Resource containing the gamepad input events detected this frame.
Fields§
§gamepad_events: SVec<GamepadEvent>
The gampad events.
Trait Implementations§
source§impl Clone for GamepadInputs
impl Clone for GamepadInputs
source§fn clone(&self) -> GamepadInputs
fn clone(&self) -> GamepadInputs
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for GamepadInputs
impl Debug for GamepadInputs
source§impl Default for GamepadInputs
impl Default for GamepadInputs
source§fn default() -> GamepadInputs
fn default() -> GamepadInputs
Returns the “default value” for a type. Read more
source§impl HasSchema for GamepadInputs
impl HasSchema for GamepadInputs
source§fn register_schema()
fn register_schema()
Register this schema with the global schema registry. Read more
source§fn cast<T>(this: &Self) -> &Twhere
T: HasSchema,
fn cast<T>(this: &Self) -> &Twhere
T: HasSchema,
Cast a reference of this type to a reference of another type with the same memory layout. Read more
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T: HasSchema,
fn try_cast<T>(this: &Self) -> Result<&T, SchemaMismatchError>where
T: HasSchema,
Cast a reference of this type to a reference of another type with the same memory layout. Read more
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T: HasSchema,
fn cast_mut<T>(this: &mut Self) -> &mut Twhere
T: HasSchema,
Cast a mutable reference of this type to a reference of another type with the same memory
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source§fn try_cast_mut<T>(this: &mut Self) -> Result<&mut T, SchemaMismatchError>where
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fn try_cast_mut<T>(this: &mut Self) -> Result<&mut T, SchemaMismatchError>where
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Cast a mutable reference of this type to a reference of another type with the same memory
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source§fn as_schema_ref(&self) -> SchemaRef<'_>where
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fn as_schema_ref(&self) -> SchemaRef<'_>where
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Auto Trait Implementations§
impl Freeze for GamepadInputs
impl !RefUnwindSafe for GamepadInputs
impl Send for GamepadInputs
impl Sync for GamepadInputs
impl Unpin for GamepadInputs
impl !UnwindSafe for GamepadInputs
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