Struct bones_framework::input::gamepad::GamepadConnectionEvent
source · #[repr(C)]pub struct GamepadConnectionEvent {
pub gamepad: u32,
pub event: GamepadConnectionEventKind,
}
Expand description
A gamepad connection event.
Fields§
§gamepad: u32
The ID of the gamepad.
event: GamepadConnectionEventKind
The type of connection event.
Trait Implementations§
source§impl Clone for GamepadConnectionEvent
impl Clone for GamepadConnectionEvent
source§fn clone(&self) -> GamepadConnectionEvent
fn clone(&self) -> GamepadConnectionEvent
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for GamepadConnectionEvent
impl Debug for GamepadConnectionEvent
source§impl Default for GamepadConnectionEvent
impl Default for GamepadConnectionEvent
source§fn default() -> GamepadConnectionEvent
fn default() -> GamepadConnectionEvent
Returns the “default value” for a type. Read more
source§impl HasSchema for GamepadConnectionEvent
impl HasSchema for GamepadConnectionEvent
source§fn register_schema()
fn register_schema()
Register this schema with the global schema registry. Read more
source§fn cast<T>(this: &Self) -> &Twhere
T: HasSchema,
fn cast<T>(this: &Self) -> &Twhere
T: HasSchema,
Cast a reference of this type to a reference of another type with the same memory layout. Read more
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fn try_cast<T>(this: &Self) -> Result<&T, SchemaMismatchError>where
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Cast a reference of this type to a reference of another type with the same memory layout. Read more
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fn cast_mut<T>(this: &mut Self) -> &mut Twhere
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fn try_cast_mut<T>(this: &mut Self) -> Result<&mut T, SchemaMismatchError>where
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Cast a mutable reference of this type to a reference of another type with the same memory
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impl Copy for GamepadConnectionEvent
Auto Trait Implementations§
impl Freeze for GamepadConnectionEvent
impl RefUnwindSafe for GamepadConnectionEvent
impl Send for GamepadConnectionEvent
impl Sync for GamepadConnectionEvent
impl Unpin for GamepadConnectionEvent
impl UnwindSafe for GamepadConnectionEvent
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