Enum bones_framework::input::gamepad::GamepadButton
source · #[repr(C, u8)]pub enum GamepadButton {
Show 20 variants
South,
East,
North,
West,
C,
Z,
LeftTrigger,
LeftTrigger2,
RightTrigger,
RightTrigger2,
Select,
Start,
Mode,
LeftThumb,
RightThumb,
DPadUp,
DPadDown,
DPadLeft,
DPadRight,
Other(u8),
}
Expand description
A specific button on a gamepad.
Variants§
South
East
North
West
C
Z
LeftTrigger
LeftTrigger2
RightTrigger
RightTrigger2
Select
Start
Mode
LeftThumb
RightThumb
DPadUp
DPadDown
DPadLeft
DPadRight
Other(u8)
Trait Implementations§
source§impl Clone for GamepadButton
impl Clone for GamepadButton
source§fn clone(&self) -> GamepadButton
fn clone(&self) -> GamepadButton
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for GamepadButton
impl Debug for GamepadButton
source§impl Default for GamepadButton
impl Default for GamepadButton
source§fn default() -> GamepadButton
fn default() -> GamepadButton
Returns the “default value” for a type. Read more
source§impl Display for GamepadButton
impl Display for GamepadButton
source§impl HasSchema for GamepadButton
impl HasSchema for GamepadButton
source§fn register_schema()
fn register_schema()
Register this schema with the global schema registry. Read more
source§fn cast<T>(this: &Self) -> &Twhere
T: HasSchema,
fn cast<T>(this: &Self) -> &Twhere
T: HasSchema,
Cast a reference of this type to a reference of another type with the same memory layout. Read more
source§fn try_cast<T>(this: &Self) -> Result<&T, SchemaMismatchError>where
T: HasSchema,
fn try_cast<T>(this: &Self) -> Result<&T, SchemaMismatchError>where
T: HasSchema,
Cast a reference of this type to a reference of another type with the same memory layout. Read more
source§fn cast_mut<T>(this: &mut Self) -> &mut Twhere
T: HasSchema,
fn cast_mut<T>(this: &mut Self) -> &mut Twhere
T: HasSchema,
Cast a mutable reference of this type to a reference of another type with the same memory
layout. Read more
source§fn try_cast_mut<T>(this: &mut Self) -> Result<&mut T, SchemaMismatchError>where
T: HasSchema,
fn try_cast_mut<T>(this: &mut Self) -> Result<&mut T, SchemaMismatchError>where
T: HasSchema,
Cast a mutable reference of this type to a reference of another type with the same memory
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source§fn as_schema_ref(&self) -> SchemaRef<'_>where
Self: Sized,
fn as_schema_ref(&self) -> SchemaRef<'_>where
Self: Sized,
Converts a reference of
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to a SchemaRef
source§fn as_schema_mut(&mut self) -> SchemaRefMut<'_>where
Self: Sized,
fn as_schema_mut(&mut self) -> SchemaRefMut<'_>where
Self: Sized,
Converts a reference of
T
to a SchemaRefMut
source§impl Hash for GamepadButton
impl Hash for GamepadButton
source§impl PartialEq for GamepadButton
impl PartialEq for GamepadButton
source§fn eq(&self, other: &GamepadButton) -> bool
fn eq(&self, other: &GamepadButton) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for GamepadButton
impl Eq for GamepadButton
impl StructuralPartialEq for GamepadButton
Auto Trait Implementations§
impl Freeze for GamepadButton
impl RefUnwindSafe for GamepadButton
impl Send for GamepadButton
impl Sync for GamepadButton
impl Unpin for GamepadButton
impl UnwindSafe for GamepadButton
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