Struct jumpy::core::physics::rapier::RigidBodyMassProps
pub struct RigidBodyMassProps {
pub flags: LockedAxes,
pub local_mprops: MassProperties,
pub additional_local_mprops: Option<Box<RigidBodyAdditionalMassProps>>,
pub world_com: OPoint<f32, Const<2>>,
pub effective_inv_mass: Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>,
pub effective_world_inv_inertia_sqrt: f32,
}
Expand description
The mass properties of a rigid-body.
Fields§
§flags: LockedAxes
Flags for locking rotation and translation.
local_mprops: MassProperties
The local mass properties of the rigid-body.
additional_local_mprops: Option<Box<RigidBodyAdditionalMassProps>>
Mass-properties of this rigid-bodies, added to the contributions of its attached colliders.
world_com: OPoint<f32, Const<2>>
The world-space center of mass of the rigid-body.
effective_inv_mass: Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>
The inverse mass taking into account translation locking.
effective_world_inv_inertia_sqrt: f32
The square-root of the world-space inverse angular inertia tensor of the rigid-body, taking into account rotation locking.
Implementations§
§impl RigidBodyMassProps
impl RigidBodyMassProps
pub fn effective_mass(
&self,
) -> Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>
pub fn effective_mass( &self, ) -> Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>
The effective mass (that takes the potential translation locking into account) of this rigid-body.
pub fn effective_angular_inertia_sqrt(&self) -> f32
pub fn effective_angular_inertia_sqrt(&self) -> f32
The square root of the effective world-space angular inertia (that takes the potential rotation locking into account) of this rigid-body.
pub fn effective_angular_inertia(&self) -> f32
pub fn effective_angular_inertia(&self) -> f32
The effective world-space angular inertia (that takes the potential rotation locking into account) of this rigid-body.
pub fn recompute_mass_properties_from_colliders(
&mut self,
colliders: &ColliderSet,
attached_colliders: &RigidBodyColliders,
position: &Isometry<f32, Unit<Complex<f32>>, 2>,
)
pub fn recompute_mass_properties_from_colliders( &mut self, colliders: &ColliderSet, attached_colliders: &RigidBodyColliders, position: &Isometry<f32, Unit<Complex<f32>>, 2>, )
Recompute the mass-properties of this rigid-bodies based on its currently attached colliders.
Trait Implementations§
§impl Clone for RigidBodyMassProps
impl Clone for RigidBodyMassProps
§fn clone(&self) -> RigidBodyMassProps
fn clone(&self) -> RigidBodyMassProps
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more§impl Debug for RigidBodyMassProps
impl Debug for RigidBodyMassProps
§impl Default for RigidBodyMassProps
impl Default for RigidBodyMassProps
§fn default() -> RigidBodyMassProps
fn default() -> RigidBodyMassProps
§impl From<LockedAxes> for RigidBodyMassProps
impl From<LockedAxes> for RigidBodyMassProps
§fn from(flags: LockedAxes) -> RigidBodyMassProps
fn from(flags: LockedAxes) -> RigidBodyMassProps
§impl From<MassProperties> for RigidBodyMassProps
impl From<MassProperties> for RigidBodyMassProps
§fn from(local_mprops: MassProperties) -> RigidBodyMassProps
fn from(local_mprops: MassProperties) -> RigidBodyMassProps
§impl PartialEq for RigidBodyMassProps
impl PartialEq for RigidBodyMassProps
§fn eq(&self, other: &RigidBodyMassProps) -> bool
fn eq(&self, other: &RigidBodyMassProps) -> bool
self
and other
values to be equal, and is used
by ==
.impl StructuralPartialEq for RigidBodyMassProps
Auto Trait Implementations§
impl Freeze for RigidBodyMassProps
impl RefUnwindSafe for RigidBodyMassProps
impl Send for RigidBodyMassProps
impl Sync for RigidBodyMassProps
impl Unpin for RigidBodyMassProps
impl UnwindSafe for RigidBodyMassProps
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