Struct jumpy::core::physics::rapier::RigidBodyColliders
pub struct RigidBodyColliders(pub Vec<ColliderHandle>);
Expand description
The set of colliders attached to this rigid-bodies.
This should not be modified manually unless you really know what you are doing (for example if you are trying to integrate Rapier to a game engine using its component-based interface).
Tuple Fields§
§0: Vec<ColliderHandle>
Implementations§
§impl RigidBodyColliders
impl RigidBodyColliders
pub fn detach_collider(
&mut self,
rb_changes: &mut RigidBodyChanges,
co_handle: ColliderHandle,
)
pub fn detach_collider( &mut self, rb_changes: &mut RigidBodyChanges, co_handle: ColliderHandle, )
Detach a collider from this rigid-body.
pub fn attach_collider(
&mut self,
rb_changes: &mut RigidBodyChanges,
rb_ccd: &mut RigidBodyCcd,
rb_mprops: &mut RigidBodyMassProps,
rb_pos: &RigidBodyPosition,
co_handle: ColliderHandle,
co_pos: &mut ColliderPosition,
co_parent: &ColliderParent,
co_shape: &SharedShape,
co_mprops: &ColliderMassProps,
)
pub fn attach_collider( &mut self, rb_changes: &mut RigidBodyChanges, rb_ccd: &mut RigidBodyCcd, rb_mprops: &mut RigidBodyMassProps, rb_pos: &RigidBodyPosition, co_handle: ColliderHandle, co_pos: &mut ColliderPosition, co_parent: &ColliderParent, co_shape: &SharedShape, co_mprops: &ColliderMassProps, )
Attach a collider to this rigid-body.
pub fn update_positions(
&self,
colliders: &mut ColliderSet,
modified_colliders: &mut Vec<ColliderHandle>,
parent_pos: &Isometry<f32, Unit<Complex<f32>>, 2>,
)
pub fn update_positions( &self, colliders: &mut ColliderSet, modified_colliders: &mut Vec<ColliderHandle>, parent_pos: &Isometry<f32, Unit<Complex<f32>>, 2>, )
Update the positions of all the colliders attached to this rigid-body.
Trait Implementations§
§impl Clone for RigidBodyColliders
impl Clone for RigidBodyColliders
§fn clone(&self) -> RigidBodyColliders
fn clone(&self) -> RigidBodyColliders
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for RigidBodyColliders
impl Debug for RigidBodyColliders
§impl Default for RigidBodyColliders
impl Default for RigidBodyColliders
§fn default() -> RigidBodyColliders
fn default() -> RigidBodyColliders
Returns the “default value” for a type. Read more
§impl PartialEq for RigidBodyColliders
impl PartialEq for RigidBodyColliders
§fn eq(&self, other: &RigidBodyColliders) -> bool
fn eq(&self, other: &RigidBodyColliders) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for RigidBodyColliders
impl StructuralPartialEq for RigidBodyColliders
Auto Trait Implementations§
impl Freeze for RigidBodyColliders
impl RefUnwindSafe for RigidBodyColliders
impl Send for RigidBodyColliders
impl Sync for RigidBodyColliders
impl Unpin for RigidBodyColliders
impl UnwindSafe for RigidBodyColliders
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