Utilities for attaching entities to other entities.
Generic bullet implementation.
Camera controller and parallax.
Damage / kill regions.
Debug rendering for collision boxes, etc.
Map editing implementation.
Map element implementations.
Global constants.
Player and editor input types.
Common item code.
Entity lifetimes for deleting an entity after a period of time.
Map and navigation mesh implementation.
Map constructor implementations.
Core game metadata
Physics and collision detection.
Player controller, states, and animation implementation.
Global, deterministic random resource.
Track scoring of rounds / tournament
Miscellaneous utilities.