Module jumpy::core

source ·

Modules

  • Utilities for attaching entities to other entities.
  • Generic bullet implementation.
  • Camera controller and parallax.
  • Damage / kill regions.
  • Debug rendering for collision boxes, etc.
  • Map editing implementation.
  • Map element implementations.
  • Global constants.
  • Player and editor input types.
  • Common item code.
  • Entity lifetimes for deleting an entity after a period of time.
  • Map and navigation mesh implementation.
  • Map constructor implementations.
  • Core game metadata
  • Physics and collision detection.
  • Player controller, states, and animation implementation.
  • Global, deterministic random resource.
  • Track scoring of rounds / tournament
  • Miscellaneous utilities.

Structs

Constants

  • The target fixed frames-per-second that the game sumulation runs at.
  • The maximum number of players per match.

Functions