Module jumpy::core::item

source ·
Expand description

Common item code.

An item is anything in the game that can be picked up by the player.

Structs§

  • Marker component that may be added to an item to cause it to be droped by a player.
  • A helper struct containing a player-inventory pair that indicates the given player is holding the other entity in their inventory.
  • An intventory component, indicating another entity that the player is carrying.
  • Marker component for items.
  • Marker component added to items when they are dropped.
  • Component defining the grab settings when an item is grabbed.
  • Marker component added to items when they are grabbed.
  • Component defining the strength of the throw types when an item is dropped.
  • Marker component added to items when they are used.
  • System param that can be used to conveniently get the inventory of each player.

Functions§