Struct jumpy::core::item::PlayerInventories

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pub struct PlayerInventories<'a>(&'a [Option<Inv>; 4]);
Expand description

System param that can be used to conveniently get the inventory of each player.

Tuple Fields§

§0: &'a [Option<Inv>; 4]

Implementations§

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impl PlayerInventories<'_>

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pub fn find_item(&self, item: Entity) -> Option<Inv>

Methods from Deref<Target = &'a [Option<Inv>; 4]>§

1.57.0 · source

pub fn as_slice(&self) -> &[T]

Returns a slice containing the entire array. Equivalent to &s[..].

1.57.0 · source

pub fn as_mut_slice(&mut self) -> &mut [T]

Returns a mutable slice containing the entire array. Equivalent to &mut s[..].

1.77.0 · source

pub fn each_ref(&self) -> [&T; N]

Borrows each element and returns an array of references with the same size as self.

§Example
let floats = [3.1, 2.7, -1.0];
let float_refs: [&f64; 3] = floats.each_ref();
assert_eq!(float_refs, [&3.1, &2.7, &-1.0]);

This method is particularly useful if combined with other methods, like map. This way, you can avoid moving the original array if its elements are not Copy.

let strings = ["Ferris".to_string(), "♥".to_string(), "Rust".to_string()];
let is_ascii = strings.each_ref().map(|s| s.is_ascii());
assert_eq!(is_ascii, [true, false, true]);

// We can still access the original array: it has not been moved.
assert_eq!(strings.len(), 3);
1.77.0 · source

pub fn each_mut(&mut self) -> [&mut T; N]

Borrows each element mutably and returns an array of mutable references with the same size as self.

§Example

let mut floats = [3.1, 2.7, -1.0];
let float_refs: [&mut f64; 3] = floats.each_mut();
*float_refs[0] = 0.0;
assert_eq!(float_refs, [&mut 0.0, &mut 2.7, &mut -1.0]);
assert_eq!(floats, [0.0, 2.7, -1.0]);
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pub fn split_array_ref<const M: usize>(&self) -> (&[T; M], &[T])

🔬This is a nightly-only experimental API. (split_array)

Divides one array reference into two at an index.

The first will contain all indices from [0, M) (excluding the index M itself) and the second will contain all indices from [M, N) (excluding the index N itself).

§Panics

Panics if M > N.

§Examples
#![feature(split_array)]

let v = [1, 2, 3, 4, 5, 6];

{
   let (left, right) = v.split_array_ref::<0>();
   assert_eq!(left, &[]);
   assert_eq!(right, &[1, 2, 3, 4, 5, 6]);
}

{
    let (left, right) = v.split_array_ref::<2>();
    assert_eq!(left, &[1, 2]);
    assert_eq!(right, &[3, 4, 5, 6]);
}

{
    let (left, right) = v.split_array_ref::<6>();
    assert_eq!(left, &[1, 2, 3, 4, 5, 6]);
    assert_eq!(right, &[]);
}
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pub fn split_array_mut<const M: usize>(&mut self) -> (&mut [T; M], &mut [T])

🔬This is a nightly-only experimental API. (split_array)

Divides one mutable array reference into two at an index.

The first will contain all indices from [0, M) (excluding the index M itself) and the second will contain all indices from [M, N) (excluding the index N itself).

§Panics

Panics if M > N.

§Examples
#![feature(split_array)]

let mut v = [1, 0, 3, 0, 5, 6];
let (left, right) = v.split_array_mut::<2>();
assert_eq!(left, &mut [1, 0][..]);
assert_eq!(right, &mut [3, 0, 5, 6]);
left[1] = 2;
right[1] = 4;
assert_eq!(v, [1, 2, 3, 4, 5, 6]);
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pub fn rsplit_array_ref<const M: usize>(&self) -> (&[T], &[T; M])

🔬This is a nightly-only experimental API. (split_array)

Divides one array reference into two at an index from the end.

The first will contain all indices from [0, N - M) (excluding the index N - M itself) and the second will contain all indices from [N - M, N) (excluding the index N itself).

§Panics

Panics if M > N.

§Examples
#![feature(split_array)]

let v = [1, 2, 3, 4, 5, 6];

{
   let (left, right) = v.rsplit_array_ref::<0>();
   assert_eq!(left, &[1, 2, 3, 4, 5, 6]);
   assert_eq!(right, &[]);
}

{
    let (left, right) = v.rsplit_array_ref::<2>();
    assert_eq!(left, &[1, 2, 3, 4]);
    assert_eq!(right, &[5, 6]);
}

{
    let (left, right) = v.rsplit_array_ref::<6>();
    assert_eq!(left, &[]);
    assert_eq!(right, &[1, 2, 3, 4, 5, 6]);
}
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pub fn rsplit_array_mut<const M: usize>(&mut self) -> (&mut [T], &mut [T; M])

🔬This is a nightly-only experimental API. (split_array)

Divides one mutable array reference into two at an index from the end.

The first will contain all indices from [0, N - M) (excluding the index N - M itself) and the second will contain all indices from [N - M, N) (excluding the index N itself).

§Panics

Panics if M > N.

§Examples
#![feature(split_array)]

let mut v = [1, 0, 3, 0, 5, 6];
let (left, right) = v.rsplit_array_mut::<4>();
assert_eq!(left, &mut [1, 0]);
assert_eq!(right, &mut [3, 0, 5, 6][..]);
left[1] = 2;
right[1] = 4;
assert_eq!(v, [1, 2, 3, 4, 5, 6]);
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pub fn as_ascii(&self) -> Option<&[AsciiChar; N]>

🔬This is a nightly-only experimental API. (ascii_char)

Converts this array of bytes into a array of ASCII characters, or returns None if any of the characters is non-ASCII.

§Examples
#![feature(ascii_char)]
#![feature(const_option)]

const HEX_DIGITS: [std::ascii::Char; 16] =
    *b"0123456789abcdef".as_ascii().unwrap();

assert_eq!(HEX_DIGITS[1].as_str(), "1");
assert_eq!(HEX_DIGITS[10].as_str(), "a");
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pub unsafe fn as_ascii_unchecked(&self) -> &[AsciiChar; N]

🔬This is a nightly-only experimental API. (ascii_char)

Converts this array of bytes into a array of ASCII characters, without checking whether they’re valid.

§Safety

Every byte in the array must be in 0..=127, or else this is UB.

Trait Implementations§

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impl<'a> Debug for PlayerInventories<'a>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'a> Deref for PlayerInventories<'a>

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type Target = &'a [Option<Inv>; 4]

The resulting type after dereferencing.
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fn deref(&self) -> &Self::Target

Dereferences the value.
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impl<'a> DerefMut for PlayerInventories<'a>

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fn deref_mut(&mut self) -> &mut Self::Target

Mutably dereferences the value.
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impl<'a> SystemParam for PlayerInventories<'a>

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type State = [Option<Inv>; 4]

The intermediate state for the parameter, that may be extracted from the world.
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type Param<'s> = PlayerInventories<'s>

The type of the parameter, ranging over the lifetime of the intermediate state. Read more
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fn get_state(world: &World) -> Self::State

This is called to produce the intermediate state of the system parameter. Read more
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fn borrow<'s>(_world: &'s World, state: &'s mut Self::State) -> Self::Param<'s>

This is used create an instance of the system parame, possibly borrowed from the intermediate parameter state.

Auto Trait Implementations§

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impl<'a> Freeze for PlayerInventories<'a>

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impl<'a> RefUnwindSafe for PlayerInventories<'a>

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impl<'a> Send for PlayerInventories<'a>

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impl<'a> Sync for PlayerInventories<'a>

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impl<'a> Unpin for PlayerInventories<'a>

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impl<'a> UnwindSafe for PlayerInventories<'a>

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where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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Return the T [ShaderType] for self. When used in [AsBindGroup] derives, it is safe to assume that all images in self exist.
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Immutably borrows from an owned value. Read more
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Causes self to use its UpperExp implementation when Debug-formatted.
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where Self: UpperHex,

Causes self to use its UpperHex implementation when Debug-formatted.
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