Expand description
Map and navigation mesh implementation.
Structs§
- Resource containing the map metadata for this game session.
- Resource indicating whether the map has been spawned.
- The map navigation graph resource.
- Represents the way to get from one tile to another tile in the navigation graph.
- The type of nodes in the map navigation graph.
- Component containing the map layer that an entity is associated to.
- Resource containing essential the map metadata for the map once spawned. This allows the complete map metadata to be re-constructed from the world after the map has been spawned and potentially modified.
Constants§
- The Z depth in between each map layer.
- The Z depth of the deepest map layer.
Functions§
- Helper method to create a navigation graph from the map metadata.
- Helper for getting the z-depth of the map layer with the given index.
Type Aliases§
- The inner graph type of
NavGraph
.