Struct jumpy::core::physics::collisions::rapier::RigidBodySet
pub struct RigidBodySet {
pub(crate) bodies: Arena<RigidBody>,
pub(crate) modified_bodies: Vec<RigidBodyHandle>,
}
Expand description
A set of rigid bodies that can be handled by a physics pipeline.
Fields§
§bodies: Arena<RigidBody>
§modified_bodies: Vec<RigidBodyHandle>
Implementations§
§impl RigidBodySet
impl RigidBodySet
pub fn new() -> RigidBodySet
pub fn new() -> RigidBodySet
Create a new empty set of rigid bodies.
pub fn contains(&self, handle: RigidBodyHandle) -> bool
pub fn contains(&self, handle: RigidBodyHandle) -> bool
Is the given body handle valid?
pub fn insert(&mut self, rb: impl Into<RigidBody>) -> RigidBodyHandle
pub fn insert(&mut self, rb: impl Into<RigidBody>) -> RigidBodyHandle
Insert a rigid body into this set and retrieve its handle.
pub fn remove(
&mut self,
handle: RigidBodyHandle,
islands: &mut IslandManager,
colliders: &mut ColliderSet,
impulse_joints: &mut ImpulseJointSet,
multibody_joints: &mut MultibodyJointSet,
remove_attached_colliders: bool,
) -> Option<RigidBody>
pub fn remove( &mut self, handle: RigidBodyHandle, islands: &mut IslandManager, colliders: &mut ColliderSet, impulse_joints: &mut ImpulseJointSet, multibody_joints: &mut MultibodyJointSet, remove_attached_colliders: bool, ) -> Option<RigidBody>
Removes a rigid-body, and all its attached colliders and impulse_joints, from these sets.
pub fn get_unknown_gen(&self, i: u32) -> Option<(&RigidBody, RigidBodyHandle)>
pub fn get_unknown_gen(&self, i: u32) -> Option<(&RigidBody, RigidBodyHandle)>
Gets the rigid-body with the given handle without a known generation.
This is useful when you know you want the rigid-body at position i
but
don’t know what is its current generation number. Generation numbers are
used to protect from the ABA problem because the rigid-body position i
are recycled between two insertion and a removal.
Using this is discouraged in favor of self.get(handle)
which does not
suffer form the ABA problem.
pub fn get_unknown_gen_mut(
&mut self,
i: u32,
) -> Option<(&mut RigidBody, RigidBodyHandle)>
pub fn get_unknown_gen_mut( &mut self, i: u32, ) -> Option<(&mut RigidBody, RigidBodyHandle)>
Gets a mutable reference to the rigid-body with the given handle without a known generation.
This is useful when you know you want the rigid-body at position i
but
don’t know what is its current generation number. Generation numbers are
used to protect from the ABA problem because the rigid-body position i
are recycled between two insertion and a removal.
Using this is discouraged in favor of self.get_mut(handle)
which does not
suffer form the ABA problem.
pub fn get(&self, handle: RigidBodyHandle) -> Option<&RigidBody>
pub fn get(&self, handle: RigidBodyHandle) -> Option<&RigidBody>
Gets the rigid-body with the given handle.
pub fn get_mut(&mut self, handle: RigidBodyHandle) -> Option<&mut RigidBody>
pub fn get_mut(&mut self, handle: RigidBodyHandle) -> Option<&mut RigidBody>
Gets a mutable reference to the rigid-body with the given handle.
pub fn iter(&self) -> impl Iterator<Item = (RigidBodyHandle, &RigidBody)>
pub fn iter(&self) -> impl Iterator<Item = (RigidBodyHandle, &RigidBody)>
Iterates through all the rigid-bodies on this set.
pub fn iter_mut(
&mut self,
) -> impl Iterator<Item = (RigidBodyHandle, &mut RigidBody)>
pub fn iter_mut( &mut self, ) -> impl Iterator<Item = (RigidBodyHandle, &mut RigidBody)>
Iterates mutably through all the rigid-bodies on this set.
pub fn propagate_modified_body_positions_to_colliders(
&self,
colliders: &mut ColliderSet,
)
pub fn propagate_modified_body_positions_to_colliders( &self, colliders: &mut ColliderSet, )
Update colliders positions after rigid-bodies moved.
When a rigid-body moves, the positions of the colliders attached to it need to be updated.
This update is generally automatically done at the beggining and the end of each simulation
step with PhysicsPipeline::step
. If the positions need to be updated without running a
simulation step (for example when using the QueryPipeline
alone), this method can be called
manually.
Trait Implementations§
§impl Clone for RigidBodySet
impl Clone for RigidBodySet
§fn clone(&self) -> RigidBodySet
fn clone(&self) -> RigidBodySet
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more§impl Default for RigidBodySet
impl Default for RigidBodySet
§fn default() -> RigidBodySet
fn default() -> RigidBodySet
§impl Index<Index> for RigidBodySet
impl Index<Index> for RigidBodySet
§impl Index<RigidBodyHandle> for RigidBodySet
impl Index<RigidBodyHandle> for RigidBodySet
§impl IndexMut<RigidBodyHandle> for RigidBodySet
impl IndexMut<RigidBodyHandle> for RigidBodySet
§fn index_mut(&mut self, handle: RigidBodyHandle) -> &mut RigidBody
fn index_mut(&mut self, handle: RigidBodyHandle) -> &mut RigidBody
container[index]
) operation. Read moreAuto Trait Implementations§
impl Freeze for RigidBodySet
impl RefUnwindSafe for RigidBodySet
impl Send for RigidBodySet
impl Sync for RigidBodySet
impl Unpin for RigidBodySet
impl UnwindSafe for RigidBodySet
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