Struct jumpy::core::physics::rapier::IslandManager
pub struct IslandManager {
pub(crate) active_dynamic_set: Vec<RigidBodyHandle>,
pub(crate) active_kinematic_set: Vec<RigidBodyHandle>,
pub(crate) active_islands: Vec<usize>,
pub(crate) active_islands_additional_solver_iterations: Vec<usize>,
active_set_timestamp: u32,
can_sleep: Vec<RigidBodyHandle>,
stack: Vec<RigidBodyHandle>,
}
Expand description
Structure responsible for maintaining the set of active rigid-bodies, and putting non-moving rigid-bodies to sleep to save computation times.
Fields§
§active_dynamic_set: Vec<RigidBodyHandle>
§active_kinematic_set: Vec<RigidBodyHandle>
§active_islands: Vec<usize>
§active_islands_additional_solver_iterations: Vec<usize>
§active_set_timestamp: u32
§can_sleep: Vec<RigidBodyHandle>
§stack: Vec<RigidBodyHandle>
Implementations§
§impl IslandManager
impl IslandManager
pub fn new() -> IslandManager
pub fn new() -> IslandManager
Creates a new empty island manager.
pub fn cleanup_removed_rigid_bodies(&mut self, bodies: &mut RigidBodySet)
pub fn cleanup_removed_rigid_bodies(&mut self, bodies: &mut RigidBodySet)
Update this data-structure after one or multiple rigid-bodies have been removed for bodies
.
pub fn wake_up(
&mut self,
bodies: &mut RigidBodySet,
handle: RigidBodyHandle,
strong: bool,
)
pub fn wake_up( &mut self, bodies: &mut RigidBodySet, handle: RigidBodyHandle, strong: bool, )
Forces the specified rigid-body to wake up if it is dynamic.
If strong
is true
then it is assured that the rigid-body will
remain awake during multiple subsequent timesteps.
pub fn active_kinematic_bodies(&self) -> &[RigidBodyHandle]
pub fn active_kinematic_bodies(&self) -> &[RigidBodyHandle]
Iter through all the active kinematic rigid-bodies on this set.
pub fn active_dynamic_bodies(&self) -> &[RigidBodyHandle]
pub fn active_dynamic_bodies(&self) -> &[RigidBodyHandle]
Iter through all the active dynamic rigid-bodies on this set.
Trait Implementations§
§impl Clone for IslandManager
impl Clone for IslandManager
§fn clone(&self) -> IslandManager
fn clone(&self) -> IslandManager
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Default for IslandManager
impl Default for IslandManager
§fn default() -> IslandManager
fn default() -> IslandManager
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for IslandManager
impl RefUnwindSafe for IslandManager
impl Send for IslandManager
impl Sync for IslandManager
impl Unpin for IslandManager
impl UnwindSafe for IslandManager
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