Function demo_features::tilemap_startup_system
source ยท pub(crate) fn tilemap_startup_system(
entities: ResMut<'_, Entities>,
transforms: CompMut<'_, Transform>,
tile_layers: CompMut<'_, TileLayer>,
cameras: CompMut<'_, Camera>,
tiles: CompMut<'_, Tile>,
meta: Root<'_, GameMeta>,
assets: Res<'_, AssetServer>,
)
Expand description
System for starting up the tilemap demo.