Function demo_features::tilemap_startup_system

source ยท
pub(crate) fn tilemap_startup_system(
    entities: ResMut<'_, Entities>,
    transforms: CompMut<'_, Transform>,
    tile_layers: CompMut<'_, TileLayer>,
    cameras: CompMut<'_, Camera>,
    tiles: CompMut<'_, Tile>,
    meta: Root<'_, GameMeta>,
    assets: Res<'_, AssetServer>,
)
Expand description

System for starting up the tilemap demo.