Struct bones_framework::render::tilemap::TileLayer
source · pub struct TileLayer {
pub tiles: Vec<Option<Entity>>,
pub grid_size: UVec2,
pub tile_size: Vec2,
pub atlas: Handle<Atlas>,
}
Expand description
A tilemap layer component.
Fields§
§tiles: Vec<Option<Entity>>
The vector of tile slots in this layer.
grid_size: UVec2
The size of the layer in tiles.
tile_size: Vec2
The size of each tile in the layer.
atlas: Handle<Atlas>
The texture atlas to use for the layer
Implementations§
Trait Implementations§
source§impl HasSchema for TileLayer
impl HasSchema for TileLayer
source§fn register_schema()
fn register_schema()
Register this schema with the global schema registry. Read more
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fn cast<T>(this: &Self) -> &Twhere
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Cast a mutable reference of this type to a reference of another type with the same memory
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Auto Trait Implementations§
impl Freeze for TileLayer
impl !RefUnwindSafe for TileLayer
impl Send for TileLayer
impl Sync for TileLayer
impl Unpin for TileLayer
impl !UnwindSafe for TileLayer
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