Struct bones_framework::render::sprite::Atlas
source · #[repr(C)]pub struct Atlas {
pub image: Handle<Image>,
pub tile_size: Vec2,
pub rows: u32,
pub columns: u32,
pub padding: Vec2,
pub offset: Vec2,
pub tile_collision: SMap<String, AtlasCollisionTile>,
}
Expand description
Atlas image component.
Fields§
§image: Handle<Image>
The image for the atlas.
tile_size: Vec2
The size of each tile in the atlas.
rows: u32
The number of rows in the atlas.
columns: u32
The number of columns in the atlas.
padding: Vec2
The amount of padding between tiles.
offset: Vec2
The offset of the first tile from the top-left of the image.
tile_collision: SMap<String, AtlasCollisionTile>
Map tile indices to extra collision metadata. This is optional and may not be specified for all tiles, or at all.
Implementations§
Trait Implementations§
source§impl HasSchema for Atlas
impl HasSchema for Atlas
source§fn register_schema()
fn register_schema()
Register this schema with the global schema registry. Read more
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fn try_cast<T>(this: &Self) -> Result<&T, SchemaMismatchError>where
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Cast a reference of this type to a reference of another type with the same memory layout. Read more
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Cast a mutable reference of this type to a reference of another type with the same memory
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Cast a mutable reference of this type to a reference of another type with the same memory
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Auto Trait Implementations§
impl Freeze for Atlas
impl !RefUnwindSafe for Atlas
impl Send for Atlas
impl Sync for Atlas
impl Unpin for Atlas
impl !UnwindSafe for Atlas
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