Struct bones_lib::ecs::prelude::SystemStages
pub struct SystemStages {
pub stages: Vec<Box<dyn SystemStage>>,
pub has_started: bool,
pub startup_systems: Vec<StaticSystem<(), ()>>,
}
Expand description
An ordered collection of SystemStage
s.
Fields§
§stages: Vec<Box<dyn SystemStage>>
The stages in the collection, in the order that they will be run.
has_started: bool
Whether or not the startup systems have been run yet.
startup_systems: Vec<StaticSystem<(), ()>>
The systems that should run at startup.
Implementations§
§impl SystemStages
impl SystemStages
pub fn with_core_stages() -> SystemStages
pub fn with_core_stages() -> SystemStages
Create a SystemStages
collection, initialized with a stage for each CoreStage
.
pub fn add_startup_system<Args, S>(&mut self, system: S) -> &mut SystemStageswhere
S: IntoSystem<Args, (), (), Sys = StaticSystem<(), ()>>,
pub fn add_startup_system<Args, S>(&mut self, system: S) -> &mut SystemStageswhere S: IntoSystem<Args, (), (), Sys = StaticSystem<(), ()>>,
Add a system that will run only once, before all of the other non-startup systems.
pub fn add_system_to_stage<Args, S>(
&mut self,
label: impl StageLabel,
system: S
) -> &mut SystemStageswhere
S: IntoSystem<Args, (), (), Sys = StaticSystem<(), ()>>,
pub fn add_system_to_stage<Args, S>( &mut self, label: impl StageLabel, system: S ) -> &mut SystemStageswhere S: IntoSystem<Args, (), (), Sys = StaticSystem<(), ()>>,
Add a System
to the stage with the given label.
pub fn insert_stage_before<L, S>(
&mut self,
label: L,
stage: S
) -> &mut SystemStageswhere
L: StageLabel,
S: SystemStage + 'static,
pub fn insert_stage_before<L, S>( &mut self, label: L, stage: S ) -> &mut SystemStageswhere L: StageLabel, S: SystemStage + 'static,
Insert a new stage, before another existing stage
pub fn insert_stage_after<L, S>(
&mut self,
label: L,
stage: S
) -> &mut SystemStageswhere
L: StageLabel,
S: SystemStage + 'static,
pub fn insert_stage_after<L, S>( &mut self, label: L, stage: S ) -> &mut SystemStageswhere L: StageLabel, S: SystemStage + 'static,
Insert a new stage, after another existing stage
Trait Implementations§
§impl Debug for SystemStages
impl Debug for SystemStages
§impl Default for SystemStages
impl Default for SystemStages
§fn default() -> SystemStages
fn default() -> SystemStages
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl !RefUnwindSafe for SystemStages
impl Send for SystemStages
impl Sync for SystemStages
impl Unpin for SystemStages
impl !UnwindSafe for SystemStages
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere T: Default,
§fn from_world(_world: &World) -> T
fn from_world(_world: &World) -> T
Creates
Self
using data from the given World
.