Crate bones_lib

source ·
Expand description

The core bones library.


  • pub use instant;


  • Bones ECS
  • Bones lib prelude
  • Time functionality for the Bones framework.


  • The default SessionRunner, which just runs the systems once every time it is run.
  • The Game encompasses a complete bones game’s logic, independent of the renderer and IO implementations.
  • A collection of systems associated directly to a Game as opposed to a Session.
  • A bones game. This includes all of the game worlds, and systems.
  • Resource that allows you to configure the current session.
  • Container for multiple game sessions.


Type Aliases