Struct bones_lib::Session

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pub struct Session {
    pub world: World,
    pub stages: SystemStages,
    pub active: bool,
    pub visible: bool,
    pub priority: i32,
    pub runner: Box<dyn SessionRunner>,
}
Expand description

A bones game. This includes all of the game worlds, and systems.

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§world: World

The ECS world for the core.

§stages: SystemStages

The system stages.

§active: bool

Whether or not this session should have it’s systems run.

§visible: bool

Whether or not this session should be rendered.

§priority: i32

The priority of this session relative to other sessions in the Game.

§runner: Box<dyn SessionRunner>

The session runner to use for this session.

Implementations§

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impl Session

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pub fn new() -> Self

Create an empty Session.

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pub fn install_plugin(&mut self, plugin: impl SessionPlugin) -> &mut Self

Install a plugin.

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pub fn snapshot(&self) -> World

Snapshot the world state.

This is the same as core.world.clone(), but it is more explicit.

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pub fn restore(&mut self, world: &mut World)

Restore the world state.

Re-sets the world state to that of the provided world, which may or may not have been created with snapshot().

This is the same as doing an std::mem::swap on self.world, but it is more explicit.

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pub fn set_session_runner(&mut self, runner: Box<dyn SessionRunner>)

Set the session runner for this session.

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pub fn reset_internals( &mut self, reset_components: bool, reset_entities: bool, reset_systems: bool, )

Provides an interface for resetting various internal parts of the Session. Note this does not fully reset the entire Session.

Methods from Deref<Target = SystemStages>§

pub fn run(&mut self, world: &mut World)

Execute the systems on the given world.

pub fn add_startup_system<Args, S>(&mut self, system: S) -> &mut SystemStages
where S: IntoSystem<Args, (), (), Sys = StaticSystem<(), ()>>,

Add a system that will run only once, before all of the other non-startup systems.

pub fn add_single_success_system<Args, S>( &mut self, system: S, ) -> &mut SystemStages
where S: IntoSystem<Args, (), Option<()>, Sys = StaticSystem<(), Option<()>>>,

Add a system that will run each frame until it succeeds (returns Some). Runs before all stages. Uses Option to allow for easy usage of ?.

pub fn add_system_to_stage<Args, S>( &mut self, label: impl StageLabel, system: S, ) -> &mut SystemStages
where S: IntoSystem<Args, (), (), Sys = StaticSystem<(), ()>>,

Add a System to the stage with the given label.

pub fn insert_stage_before<L, S>( &mut self, label: L, stage: S, ) -> &mut SystemStages
where L: StageLabel, S: SystemStage + 'static,

Insert a new stage, before another existing stage

pub fn insert_stage_after<L, S>( &mut self, label: L, stage: S, ) -> &mut SystemStages
where L: StageLabel, S: SystemStage + 'static,

Insert a new stage, after another existing stage

pub fn reset_remove_all_systems(&mut self)

Remove all systems from all stages, including startup and single success systems. Resets has_started as well, allowing for startup systems to run once again.

pub fn remove_all_systems(&mut self)

Remove all systems from all stages, including startup and single success systems. Does not reset has_started.

Trait Implementations§

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impl Debug for Session

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Session

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Deref for Session

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type Target = SystemStages

The resulting type after dereferencing.
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fn deref(&self) -> &Self::Target

Dereferences the value.
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impl DerefMut for Session

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fn deref_mut(&mut self) -> &mut Self::Target

Mutably dereferences the value.

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> FromWorld for T
where T: Default,

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fn from_world(_world: &World) -> T

Creates Self using data from the given World.
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> RawDefault for T
where T: Default,

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unsafe fn raw_default(dst: *mut c_void)

Write the default value of the type to the pointer. Read more
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fn raw_default_cb() -> Unsafe<&'static (dyn Fn(*mut c_void) + Send + Sync)>

Get a callback suitable for [SchemaData].
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impl<T> RawDrop for T

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unsafe fn raw_drop(ptr: *mut c_void)

Write the default value of the type to the pointer. Read more
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fn raw_drop_cb() -> Unsafe<&'static (dyn Fn(*mut c_void) + Send + Sync)>

Get a callback suitable for [SchemaData].
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V