Struct bones_framework::input::window::Window
source · #[repr(C)]pub struct Window {
pub size: Vec2,
pub fullscreen: bool,
}
Expand description
Information about the window the game is running in.
Fields§
§size: Vec2
The logical size of the window’s client area.
This is considered read-only and is updated from the window size by the rendering integration.
fullscreen: bool
May be set to change whether or not the game is displayed full-screen.
Trait Implementations§
source§impl HasSchema for Window
impl HasSchema for Window
source§fn register_schema()
fn register_schema()
Register this schema with the global schema registry. Read more
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Cast a mutable reference of this type to a reference of another type with the same memory
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impl Copy for Window
Auto Trait Implementations§
impl Freeze for Window
impl RefUnwindSafe for Window
impl Send for Window
impl Sync for Window
impl Unpin for Window
impl UnwindSafe for Window
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