Struct bones_framework::input::mouse::MouseWorldPosition

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pub struct MouseWorldPosition(pub Option<Vec2>);
Expand description

The position of the mouse in world-space.

None if there is no cursor within the window.

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§0: Option<Vec2>

Trait Implementations§

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impl Clone for MouseWorldPosition

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fn clone(&self) -> MouseWorldPosition

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for MouseWorldPosition

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for MouseWorldPosition

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fn default() -> MouseWorldPosition

Returns the “default value” for a type. Read more
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impl HasSchema for MouseWorldPosition

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fn schema() -> &'static Schema

Get this type’s [Schema].
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fn register_schema()

Register this schema with the global schema registry. Read more
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fn cast<T>(this: &Self) -> &T
where T: HasSchema,

Cast a reference of this type to a reference of another type with the same memory layout. Read more
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fn try_cast<T>(this: &Self) -> Result<&T, SchemaMismatchError>
where T: HasSchema,

Cast a reference of this type to a reference of another type with the same memory layout. Read more
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fn cast_mut<T>(this: &mut Self) -> &mut T
where T: HasSchema,

Cast a mutable reference of this type to a reference of another type with the same memory layout. Read more
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fn try_cast_mut<T>(this: &mut Self) -> Result<&mut T, SchemaMismatchError>
where T: HasSchema,

Cast a mutable reference of this type to a reference of another type with the same memory layout. Read more
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fn as_schema_ref(&self) -> SchemaRef<'_>
where Self: Sized,

Converts a reference of T to a SchemaRef
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fn as_schema_mut(&mut self) -> SchemaRefMut<'_>
where Self: Sized,

Converts a reference of T to a SchemaRefMut
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impl PartialEq for MouseWorldPosition

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fn eq(&self, other: &MouseWorldPosition) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for MouseWorldPosition

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impl StructuralPartialEq for MouseWorldPosition

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