Expand description
Network protocol structs for the Bones matchmaker.
Structs§
- LobbyId
- A unique identifier for a lobby
- Lobby
Info - Information about a lobby
- Lobby
List Item - Information about a lobby for the lobby list
- Match
Info - Information about a match that is being requested
- Recv
Proxy Message - The format of a message forwarded by the proxy to a client.
- Send
Proxy Message - The format of a message sent by a client to the proxy, so the proxy can send it to another client.
Enums§
- Matchmaker
Request - Requests that may be made in matchmaking mode
- Matchmaker
Response - Responses that may be returned in matchmaking mode
- Player
IdxAssignment - Choose how player_idx should be assigned to each player who joins a match/lobby.
- Target
Client - The client to send a network message to.
Constants§
- MATCH_
ALPN - ALPN used for the matchmaking protocol.
- PLAY_
ALPN - ALPN used for the direct connections between players.
Type Aliases§
- GameID
- A unique identifier for a game