pub struct LobbyListItem {
pub id: LobbyId,
pub name: String,
pub current_players: u32,
pub max_players: u32,
pub has_password: bool,
pub game_id: String,
}
Expand description
Information about a lobby for the lobby list
Fields§
§id: LobbyId
The unique identifier of the lobby
name: String
The name of the lobby
current_players: u32
The current number of players in the lobby
max_players: u32
The maximum number of players allowed in the lobby
has_password: bool
Whether the lobby is password protected
game_id: String
The unique identifier for the game this lobby belongs to
Trait Implementations§
source§impl Clone for LobbyListItem
impl Clone for LobbyListItem
source§fn clone(&self) -> LobbyListItem
fn clone(&self) -> LobbyListItem
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for LobbyListItem
impl Debug for LobbyListItem
source§impl<'de> Deserialize<'de> for LobbyListItem
impl<'de> Deserialize<'de> for LobbyListItem
source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<LobbyListItem, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<LobbyListItem, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl Serialize for LobbyListItem
impl Serialize for LobbyListItem
source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
Auto Trait Implementations§
impl Freeze for LobbyListItem
impl RefUnwindSafe for LobbyListItem
impl Send for LobbyListItem
impl Sync for LobbyListItem
impl Unpin for LobbyListItem
impl UnwindSafe for LobbyListItem
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