Struct bones_framework::external::bones_matchmaker_proto::MatchInfo
source · pub struct MatchInfo {
pub max_players: u32,
pub match_data: Vec<u8>,
pub game_id: String,
pub player_idx_assignment: PlayerIdxAssignment,
}
Expand description
Information about a match that is being requested
Fields§
§max_players: u32
The maximum number of players to have in a match.
match_data: Vec<u8>
This is an arbitrary set of bytes that must match exactly for clients to end up in the same match. This allows us to support matchmaking for different modes or game versions with the same matchmaking server.
game_id: String
The unique identifier for the game
player_idx_assignment: PlayerIdxAssignment
Enables choosing how player_idx should be assigned to each player who joins the match.
Trait Implementations§
source§impl<'de> Deserialize<'de> for MatchInfo
impl<'de> Deserialize<'de> for MatchInfo
source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<MatchInfo, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<MatchInfo, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl PartialEq for MatchInfo
impl PartialEq for MatchInfo
source§impl Serialize for MatchInfo
impl Serialize for MatchInfo
source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
impl Eq for MatchInfo
impl StructuralPartialEq for MatchInfo
Auto Trait Implementations§
impl Freeze for MatchInfo
impl RefUnwindSafe for MatchInfo
impl Send for MatchInfo
impl Sync for MatchInfo
impl Unpin for MatchInfo
impl UnwindSafe for MatchInfo
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