Expand description
Contains the systems for extracting, syncing, and loading bones renderables.
Structs§
- Bevy
Bones Entity - Marker component for entities that are rendered in Bevy for bones.
- Bones
Game Entity - Resource containing the entity spawned for all of the bones game renderables.
- Bones
Image Ids - Resource mapping bones image IDs to their bevy handles.
Functions§
- extract_
bones_ sprites - Extracts the [
bones::Sprite]s to be used in bevy’s rendering. - extract_
bones_ tilemaps - Extracts the [
bones::TileLayer]s & [bones::Tile]s to be used in bevy’s rendering. - sync_
bones_ path2ds - Syncs the [
bones::Path2d]s with bevy’s [lyon::Path]s. - sync_
bones_ window - Syncs elements of the bones window
- sync_
cameras - Sync bones cameras with Bevy
- sync_
clear_ color - Updates the
BonesGame’s [bones::ClearColor] with the [ClearColor] from bevy.