Expand description
Bevy plugin for rendering Bones framework games.
Re-exports§
pub use bevy;
Modules§
- convert
- Traits and implementations for converting between bevy and bones.
- debug
- Debug module for data that hooks into Bevy. Bevy frame diagnostics are synchronized into [
bones_framework::debug::FrameDiagState] which may be displayed using [bones_framework::debug] module. - input
- Input syncing and getting.
- prelude
- The prelude
- render
- Contains the systems for extracting, syncing, and loading bones renderables.
- rumble
- Systems for syncing bones rumble controls.
- storage
- Contains the filesystem storage backend types.
- ui
- Systems for syncing and modifying egui. Contains the default game loading ui system.
Structs§
- Bones
Bevy Renderer - Renderer for [
bones_framework]Games using Bevy. - Bones
Game - Bevy resource containing the
bones::Game
Functions§
- asset_
io - A
bones::AssetIoconfigured for web and local file access - handle_
asset_ changes - System for handling asset changes in the bones asset server