Struct bones_bevy_renderer::BonesBevyRenderer
source · pub struct BonesBevyRenderer {
pub preload: bool,
pub custom_load_progress: Option<Box<dyn FnMut(&AssetServer, &Context) + Sync + Send + 'static>>,
pub pixel_art: bool,
pub game: Game,
pub game_version: Version,
pub app_namespace: (String, String, String),
pub asset_dir: PathBuf,
pub packs_dir: PathBuf,
}
Expand description
Renderer for [bones_framework
] [Game
][bones::Game]s using Bevy.
Fields§
§preload: bool
Whether or not to load all assets on startup with a loading screen, or skip straight to running the bones game immedietally.
custom_load_progress: Option<Box<dyn FnMut(&AssetServer, &Context) + Sync + Send + 'static>>
Optional field to implement your own loading screen. Does nothing if Self::preload
= false
pixel_art: bool
Whether or not to use nearest-neighbor sampling for textures.
game: Game
The bones game to run.
game_version: Version
The version of the game, used for the asset loader.
app_namespace: (String, String, String)
The (qualifier, organization, application) that will be used to pick a persistent storage location for the game.
For example: ("org", "fishfolk", "jumpy")
asset_dir: PathBuf
The path to load assets from.
packs_dir: PathBuf
The path to load asset packs from.
Implementations§
source§impl BonesBevyRenderer
impl BonesBevyRenderer
sourcepub fn new(game: Game) -> Self
pub fn new(game: Game) -> Self
Create a new BonesBevyRenderer
for the provided game.
sourcepub fn preload(self, preload: bool) -> Self
pub fn preload(self, preload: bool) -> Self
Whether or not to load all assets on startup with a loading screen, or skip straight to running the bones game immedietally.
sourcepub fn loading_screen(
self,
function: Box<dyn FnMut(&AssetServer, &Context) + Sync + Send + 'static>,
) -> Self
pub fn loading_screen( self, function: Box<dyn FnMut(&AssetServer, &Context) + Sync + Send + 'static>, ) -> Self
Insert a custom loading screen function that will be used in place of the default
sourcepub fn pixel_art(self, pixel_art: bool) -> Self
pub fn pixel_art(self, pixel_art: bool) -> Self
Whether or not to use nearest-neighbor sampling for textures.
sourcepub fn namespace(
self,
(qualifier, organization, application): (&str, &str, &str),
) -> Self
pub fn namespace( self, (qualifier, organization, application): (&str, &str, &str), ) -> Self
The (qualifier, organization, application) that will be used to pick a persistent storage location for the game.
For example: ("org", "fishfolk", "jumpy")
Auto Trait Implementations§
impl Freeze for BonesBevyRenderer
impl !RefUnwindSafe for BonesBevyRenderer
impl Send for BonesBevyRenderer
impl Sync for BonesBevyRenderer
impl Unpin for BonesBevyRenderer
impl !UnwindSafe for BonesBevyRenderer
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