pub struct BonesGame(pub Game);Expand description
Bevy resource containing the [bones::Game]
Tuple Fields§
§0: GameImplementations§
Methods from Deref<Target = Game>§
pub fn install_plugin<P>(&mut self, plugin: P) -> &mut Gamewhere
P: GamePlugin,
pub fn install_plugin<P>(&mut self, plugin: P) -> &mut Gamewhere
P: GamePlugin,
Install a [GamePlugin].
Get the shared resource of a given type out of this [Game]s shared
resources if it exists.
Get the mutable shared resource of a given type out of this [Game]s
shared resources if it exists.
Get the shared resource of a given type out of this [Game]s shared
resources. Panics if the resource doesn’t exist.
Get the mutable shared resource of a given type out of this [Game]s
shared resources. Panics if it doesn’t exist.
Get the shared resource cell of a given type out of this [Game]s shared resources.
Initialize a resource that will be shared across game sessions using it’s Default value
if it is not already initialized, and borrow it for modification.
Insert a resource that will be shared across all game sessions.
Note: This resource will only be visible in sessions that have not already initialized or access a resource of the same type locally.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for BonesGame
impl !RefUnwindSafe for BonesGame
impl Send for BonesGame
impl Sync for BonesGame
impl Unpin for BonesGame
impl !UnwindSafe for BonesGame
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