extract_bones_tilemaps

Function extract_bones_tilemaps 

Source
pub fn extract_bones_tilemaps(
    extracted_sprites: ResMut<'_, ExtractedSprites>,
    game: Extract<'_, '_, Res<'_, BonesGame>>,
    bones_image_ids: Extract<'_, '_, Res<'_, BonesImageIds>>,
    bones_renderable_entity: Extract<'_, '_, Res<'_, BonesGameEntity>>,
)
Expand description

Extracts the [bones::TileLayer]s & [bones::Tile]s to be used in bevy’s rendering.