pub fn extract_bones_tilemaps(
extracted_sprites: ResMut<'_, ExtractedSprites>,
game: Extract<'_, '_, Res<'_, BonesGame>>,
bones_image_ids: Extract<'_, '_, Res<'_, BonesImageIds>>,
bones_renderable_entity: Extract<'_, '_, Res<'_, BonesGameEntity>>,
)Expand description
Extracts the [bones::TileLayer]s & [bones::Tile]s to be used in bevy’s rendering.