Struct jumpy::prelude::GamepadsRumble
pub struct GamepadsRumble {
pub requests: VecDeque<GamepadRumbleRequest>,
enabled_gamepads: SVec<bool>,
}
Expand description
Resource that provides an interface for triggering rumble on connected gamepads
Fields§
§requests: VecDeque<GamepadRumbleRequest>
A queue to hold all the gamepad rumble requests to be processed.
enabled_gamepads: SVec<bool>
Implementations§
§impl GamepadsRumble
impl GamepadsRumble
pub fn add_rumble(
&mut self,
gamepad: u32,
intensity: GamepadRumbleIntensity,
duration: f32,
)
pub fn add_rumble( &mut self, gamepad: u32, intensity: GamepadRumbleIntensity, duration: f32, )
Adds rumble to a specific gamepad. Ignores if the gamepad is disabled (enabled by default).
pub fn set_rumble(
&mut self,
gamepad: u32,
intensity: GamepadRumbleIntensity,
duration: f32,
)
pub fn set_rumble( &mut self, gamepad: u32, intensity: GamepadRumbleIntensity, duration: f32, )
Sets rumble on a specific gamepad, replacing any existing rumble. Ignores if the gamepad is disabled.
pub fn add_rumble_all(
&mut self,
intensity: GamepadRumbleIntensity,
duration: f32,
)
pub fn add_rumble_all( &mut self, intensity: GamepadRumbleIntensity, duration: f32, )
Adds rumble to all enabled gamepads.
pub fn set_rumble_all(
&mut self,
intensity: GamepadRumbleIntensity,
duration: f32,
)
pub fn set_rumble_all( &mut self, intensity: GamepadRumbleIntensity, duration: f32, )
Sets rumble on all enabled gamepads, replacing any existing rumble.
pub fn stop_all(&mut self)
pub fn stop_all(&mut self)
Stops rumble on all enabled gamepads.
pub fn is_enabled(&self, gamepad: u32) -> bool
pub fn is_enabled(&self, gamepad: u32) -> bool
Checks if a specific gamepad is enabled for rumble.
pub fn is_disabled(&self, gamepad: u32) -> bool
pub fn is_disabled(&self, gamepad: u32) -> bool
Checks if a specific gamepad is disabled for rumble (no rumble requests will work).
pub fn disable(&mut self, gamepad: u32)
pub fn disable(&mut self, gamepad: u32)
Disables rumble for a specific gamepad (no rumble requests will work).
pub fn enable_all(&mut self)
pub fn enable_all(&mut self)
Enables rumble for all gamepads.
pub fn disable_all(&mut self)
pub fn disable_all(&mut self)
Disables rumble for all gamepads (no rumble requests will work).
Trait Implementations§
§impl Clone for GamepadsRumble
impl Clone for GamepadsRumble
§fn clone(&self) -> GamepadsRumble
fn clone(&self) -> GamepadsRumble
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more§impl Default for GamepadsRumble
impl Default for GamepadsRumble
§fn default() -> GamepadsRumble
fn default() -> GamepadsRumble
§impl HasSchema for GamepadsRumble
impl HasSchema for GamepadsRumble
§fn register_schema()
fn register_schema()
§fn cast<T>(this: &Self) -> &Twhere
T: HasSchema,
fn cast<T>(this: &Self) -> &Twhere
T: HasSchema,
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Auto Trait Implementations§
impl Freeze for GamepadsRumble
impl !RefUnwindSafe for GamepadsRumble
impl Send for GamepadsRumble
impl Sync for GamepadsRumble
impl Unpin for GamepadsRumble
impl !UnwindSafe for GamepadsRumble
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