Struct jumpy::prelude::GamepadRumbleIntensity
pub struct GamepadRumbleIntensity {
strong_motor: f32,
weak_motor: f32,
}
Expand description
Struct that represents intensity of a rumble
Fields§
§strong_motor: f32
§weak_motor: f32
Implementations§
§impl GamepadRumbleIntensity
impl GamepadRumbleIntensity
pub const ZERO: GamepadRumbleIntensity = _
pub const ZERO: GamepadRumbleIntensity = _
Represents no rumble intensity.
pub const MAX_BOTH: GamepadRumbleIntensity = _
pub const MAX_BOTH: GamepadRumbleIntensity = _
Represents maximum rumble intensity for both motors.
pub const MAX_STRONG: GamepadRumbleIntensity = _
pub const MAX_STRONG: GamepadRumbleIntensity = _
Represents maximum rumble intensity for the strong motor only.
pub const MAX_WEAK: GamepadRumbleIntensity = _
pub const MAX_WEAK: GamepadRumbleIntensity = _
Represents maximum rumble intensity for the weak motor only.
pub const MEDIUM_BOTH: GamepadRumbleIntensity = _
pub const MEDIUM_BOTH: GamepadRumbleIntensity = _
Represents medium rumble intensity for both motors.
pub const MEDIUM_STRONG: GamepadRumbleIntensity = _
pub const MEDIUM_STRONG: GamepadRumbleIntensity = _
Represents medium rumble intensity for the strong motor only.
pub const MEDIUM_WEAK: GamepadRumbleIntensity = _
pub const MEDIUM_WEAK: GamepadRumbleIntensity = _
Represents medium rumble intensity for the weak motor only.
pub const LIGHT_BOTH: GamepadRumbleIntensity = _
pub const LIGHT_BOTH: GamepadRumbleIntensity = _
Represents light rumble intensity for both motors.
pub const LIGHT_STRONG: GamepadRumbleIntensity = _
pub const LIGHT_STRONG: GamepadRumbleIntensity = _
Represents light rumble intensity for the strong motor only.
pub const LIGHT_WEAK: GamepadRumbleIntensity = _
pub const LIGHT_WEAK: GamepadRumbleIntensity = _
Represents light rumble intensity for the weak motor only.
pub const VERY_LIGHT_BOTH: GamepadRumbleIntensity = _
pub const VERY_LIGHT_BOTH: GamepadRumbleIntensity = _
Represents very light rumble intensity for both motors.
pub const VERY_LIGHT_STRONG: GamepadRumbleIntensity = _
pub const VERY_LIGHT_STRONG: GamepadRumbleIntensity = _
Represents very light rumble intensity for the strong motor only.
pub const VERY_LIGHT_WEAK: GamepadRumbleIntensity = _
pub const VERY_LIGHT_WEAK: GamepadRumbleIntensity = _
Represents very light rumble intensity for the weak motor only.
pub fn strong_motor(&self) -> f32
pub fn strong_motor(&self) -> f32
Get the intensity of the strong motor.
pub fn set_strong_motor(&mut self, value: f32)
pub fn set_strong_motor(&mut self, value: f32)
Set the intensity of the strong motor, clamping it between 0.0 and 1.0.
pub fn weak_motor(&self) -> f32
pub fn weak_motor(&self) -> f32
Get the intensity of the weak motor.
pub fn set_weak_motor(&mut self, value: f32)
pub fn set_weak_motor(&mut self, value: f32)
Set the intensity of the weak motor, clamping it between 0.0 and 1.0.
Trait Implementations§
§impl Clone for GamepadRumbleIntensity
impl Clone for GamepadRumbleIntensity
§fn clone(&self) -> GamepadRumbleIntensity
fn clone(&self) -> GamepadRumbleIntensity
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more§impl Debug for GamepadRumbleIntensity
impl Debug for GamepadRumbleIntensity
§impl Default for GamepadRumbleIntensity
impl Default for GamepadRumbleIntensity
§fn default() -> GamepadRumbleIntensity
fn default() -> GamepadRumbleIntensity
§impl HasSchema for GamepadRumbleIntensity
impl HasSchema for GamepadRumbleIntensity
§fn register_schema()
fn register_schema()
§fn cast<T>(this: &Self) -> &Twhere
T: HasSchema,
fn cast<T>(this: &Self) -> &Twhere
T: HasSchema,
§fn try_cast<T>(this: &Self) -> Result<&T, SchemaMismatchError>where
T: HasSchema,
fn try_cast<T>(this: &Self) -> Result<&T, SchemaMismatchError>where
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T: HasSchema,
fn cast_mut<T>(this: &mut Self) -> &mut Twhere
T: HasSchema,
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fn try_cast_mut<T>(this: &mut Self) -> Result<&mut T, SchemaMismatchError>where
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Self: Sized,
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impl Copy for GamepadRumbleIntensity
Auto Trait Implementations§
impl Freeze for GamepadRumbleIntensity
impl RefUnwindSafe for GamepadRumbleIntensity
impl Send for GamepadRumbleIntensity
impl Sync for GamepadRumbleIntensity
impl Unpin for GamepadRumbleIntensity
impl UnwindSafe for GamepadRumbleIntensity
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