Structs§
- An iterator over the variants of ControlSource
- A player’s controller inputs densely packed into a single u32.
- Settings to configure the
handle_egui_input
system - Resource containing the global player control inputs.
- Used to implement input type config for bones networking.
- Player control input state
Enums§
- The source of player control inputs
Functions§
- Game system that takes the raw input events and converts it to player controls based on the player input map.