Enum jumpy::input::ControlSource
source · #[repr(C, u8)]pub enum ControlSource {
Keyboard1,
Keyboard2,
Gamepad(u32),
}
Expand description
The source of player control inputs
Variants§
Keyboard1
The first keyboard controls
Keyboard2
The second keyboard controls
Gamepad(u32)
A gamepad control with the given index
Trait Implementations§
source§impl Clone for ControlSource
impl Clone for ControlSource
source§fn clone(&self) -> ControlSource
fn clone(&self) -> ControlSource
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for ControlSource
impl Debug for ControlSource
source§impl Default for ControlSource
impl Default for ControlSource
source§fn default() -> ControlSource
fn default() -> ControlSource
Returns the “default value” for a type. Read more
source§impl HasSchema for ControlSource
impl HasSchema for ControlSource
§fn register_schema()
fn register_schema()
Register this schema with the global schema registry. Read more
§fn cast<T>(this: &Self) -> &Twhere
T: HasSchema,
fn cast<T>(this: &Self) -> &Twhere
T: HasSchema,
Cast a reference of this type to a reference of another type with the same memory layout. Read more
§fn try_cast<T>(this: &Self) -> Result<&T, SchemaMismatchError>where
T: HasSchema,
fn try_cast<T>(this: &Self) -> Result<&T, SchemaMismatchError>where
T: HasSchema,
Cast a reference of this type to a reference of another type with the same memory layout. Read more
§fn cast_mut<T>(this: &mut Self) -> &mut Twhere
T: HasSchema,
fn cast_mut<T>(this: &mut Self) -> &mut Twhere
T: HasSchema,
Cast a mutable reference of this type to a reference of another type with the same memory
layout. Read more
§fn try_cast_mut<T>(this: &mut Self) -> Result<&mut T, SchemaMismatchError>where
T: HasSchema,
fn try_cast_mut<T>(this: &mut Self) -> Result<&mut T, SchemaMismatchError>where
T: HasSchema,
Cast a mutable reference of this type to a reference of another type with the same memory
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Self: Sized,
fn as_schema_ref(&self) -> SchemaRef<'_>where
Self: Sized,
Converts a reference of
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to a SchemaRef
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Self: Sized,
fn as_schema_mut(&mut self) -> SchemaRefMut<'_>where
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to a SchemaRefMut
source§impl Hash for ControlSource
impl Hash for ControlSource
source§impl<'a> InputCollector<'a, PlayerControlMapping, ControlSource, PlayerControl> for PlayerInputCollector
impl<'a> InputCollector<'a, PlayerControlMapping, ControlSource, PlayerControl> for PlayerInputCollector
source§fn apply_inputs(
&mut self,
mapping: &PlayerControlMapping,
keyboard: &KeyboardInputs,
gamepad: &GamepadInputs,
)
fn apply_inputs( &mut self, mapping: &PlayerControlMapping, keyboard: &KeyboardInputs, gamepad: &GamepadInputs, )
Update the internal state with new inputs. This must be called every render frame with the input events.
source§fn update_just_pressed(&mut self)
fn update_just_pressed(&mut self)
Update which buttons have been “just pressed”, when input has changed from last frame and current input state. Read more
source§fn advance_frame(&mut self)
fn advance_frame(&mut self)
Indicate input for this frame has been consumed. An implementation of
InputCollector
that is
used with a fixed simulation step may track what keys are currently pressed, and what keys were “just pressed”,
(changing from previous state). Read moresource§fn get_control(
&self,
_player_idx: usize,
control_source: ControlSource,
) -> &PlayerControl
fn get_control( &self, _player_idx: usize, control_source: ControlSource, ) -> &PlayerControl
Get control for player based on provided
ControlSource
.source§impl IntoEnumIterator for ControlSource
impl IntoEnumIterator for ControlSource
type Iterator = ControlSourceIter
fn iter() -> ControlSourceIter ⓘ
source§impl PartialEq for ControlSource
impl PartialEq for ControlSource
source§fn eq(&self, other: &ControlSource) -> bool
fn eq(&self, other: &ControlSource) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for ControlSource
impl Eq for ControlSource
impl StructuralPartialEq for ControlSource
Auto Trait Implementations§
impl Freeze for ControlSource
impl RefUnwindSafe for ControlSource
impl Send for ControlSource
impl Sync for ControlSource
impl Unpin for ControlSource
impl UnwindSafe for ControlSource
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