Struct jumpy::input::DensePlayerControl
source · #[repr(transparent)]pub struct DensePlayerControl(pub u32);Expand description
A player’s controller inputs densely packed into a single u32.
This is used when sending player inputs across the network.
Tuple Fields§
§0: u32Implementations§
source§impl DensePlayerControl
impl DensePlayerControl
pub fn jump_pressed(&self) -> bool
pub fn shoot_pressed(&self) -> bool
pub fn grab_pressed(&self) -> bool
pub fn slide_pressed(&self) -> bool
pub fn ragdoll_pressed(&self) -> bool
pub fn move_direction(&self) -> DenseMoveDirection
pub fn set_jump_pressed(&mut self, value: bool)
pub fn set_shoot_pressed(&mut self, value: bool)
pub fn set_grab_pressed(&mut self, value: bool)
pub fn set_slide_pressed(&mut self, value: bool)
pub fn set_ragdoll_pressed(&mut self, value: bool)
pub fn set_move_direction(&mut self, value: DenseMoveDirection)
Trait Implementations§
source§impl<T> BitRange<T> for DensePlayerControlwhere
u32: BitRange<T>,
impl<T> BitRange<T> for DensePlayerControlwhere
u32: BitRange<T>,
source§impl<T> BitRangeMut<T> for DensePlayerControlwhere
u32: BitRangeMut<T>,
impl<T> BitRangeMut<T> for DensePlayerControlwhere
u32: BitRangeMut<T>,
source§fn set_bit_range(&mut self, msb: usize, lsb: usize, value: T)
fn set_bit_range(&mut self, msb: usize, lsb: usize, value: T)
Set a range of bits.
source§impl Clone for DensePlayerControl
impl Clone for DensePlayerControl
source§fn clone(&self) -> DensePlayerControl
fn clone(&self) -> DensePlayerControl
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for DensePlayerControl
impl Debug for DensePlayerControl
source§impl Default for DensePlayerControl
impl Default for DensePlayerControl
source§impl NetworkPlayerControl<DensePlayerControl> for PlayerControl
impl NetworkPlayerControl<DensePlayerControl> for PlayerControl
source§fn get_dense_input(&self) -> DensePlayerControl
fn get_dense_input(&self) -> DensePlayerControl
Get
DenseInput for control.source§fn update_from_dense(&mut self, new_control: &DensePlayerControl)
fn update_from_dense(&mut self, new_control: &DensePlayerControl)
Update control from
DenseInput.source§impl PartialEq for DensePlayerControl
impl PartialEq for DensePlayerControl
source§fn eq(&self, other: &DensePlayerControl) -> bool
fn eq(&self, other: &DensePlayerControl) -> bool
This method tests for
self and other values to be equal, and is used
by ==.impl Copy for DensePlayerControl
impl Eq for DensePlayerControl
impl Pod for DensePlayerControl
impl StructuralPartialEq for DensePlayerControl
Auto Trait Implementations§
impl Freeze for DensePlayerControl
impl RefUnwindSafe for DensePlayerControl
impl Send for DensePlayerControl
impl Sync for DensePlayerControl
impl Unpin for DensePlayerControl
impl UnwindSafe for DensePlayerControl
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