Function jumpy::core::player::state::states::ragdoll::handle_player_state

source ยท
pub fn handle_player_state(
    entities: Res<'_, Entities>,
    time: Res<'_, Time>,
    player_states: CompMut<'_, PlayerState>,
    player_indexes: Comp<'_, PlayerIdx>,
    transform: CompMut<'_, Transform>,
    assets: Res<'_, AssetServer>,
    player_inputs: Res<'_, MatchInputs>,
    atlas_sprites: Comp<'_, AtlasSprite>,
    animations: CompMut<'_, AnimationBankSprite>,
    bodies: CompMut<'_, KinematicBody>,
    dynamic_bodies: CompMut<'_, DynamicBody>,
    ragdoll_states: CompMut<'_, PlayerRagdollState>,
    game_meta: Root<'_, GameMeta>,
    collision_world: CollisionWorld<'_>,
    commands: Commands<'_>,
)