#[repr(C)]pub struct GameMeta {
pub plugins: SVec<Handle<LuaPlugin>>,
pub core: CoreMeta,
pub default_settings: Settings,
pub localization: Handle<LocalizationAsset>,
pub theme: UiTheme,
pub main_menu: MainMenuMeta,
pub music: GameMusic,
pub network: NetworkMeta,
}
Fields§
§plugins: SVec<Handle<LuaPlugin>>
§core: CoreMeta
§default_settings: Settings
§localization: Handle<LocalizationAsset>
§theme: UiTheme
§music: GameMusic
§network: NetworkMeta
Implementations§
source§impl GameMeta
impl GameMeta
sourcepub fn get_plugins(
&self,
asset_server: &AssetServer
) -> Arc<Vec<Handle<LuaPlugin>>>
pub fn get_plugins( &self, asset_server: &AssetServer ) -> Arc<Vec<Handle<LuaPlugin>>>
Get the lua plugins loaded by the game.
Trait Implementations§
source§impl HasSchema for GameMeta
impl HasSchema for GameMeta
§fn register_schema()
fn register_schema()
Register this schema with the global schema registry. Read more
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fn try_cast<T>(this: &Self) -> Result<&T, SchemaMismatchError>where
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Cast a reference of this type to a reference of another type with the same memory layout. Read more
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fn cast_mut<T>(this: &mut Self) -> &mut Twhere
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Cast a mutable reference of this type to a reference of another type with the same memory
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Cast a mutable reference of this type to a reference of another type with the same memory
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Auto Trait Implementations§
impl !RefUnwindSafe for GameMeta
impl Send for GameMeta
impl Sync for GameMeta
impl Unpin for GameMeta
impl !UnwindSafe for GameMeta
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