Function jumpy::core::player::state::states::dead::handle_player_state

source ยท
pub fn handle_player_state(
    entities: Res<'_, Entities>,
    commands: Commands<'_>,
    assets: Res<'_, AssetServer>,
    player_indices: Comp<'_, PlayerIdx>,
    player_inputs: Res<'_, MatchInputs>,
    player_states: Comp<'_, PlayerState>,
    killed_players: Comp<'_, PlayerKilled>,
    _sprites: Comp<'_, AtlasSprite>,
    _transform: Comp<'_, Transform>,
    kinematic_bodies: CompMut<'_, KinematicBody>,
    dynamic_bodies: CompMut<'_, DynamicBody>,
    animations: CompMut<'_, AnimationBankSprite>,
    game_meta: Root<'_, GameMeta>,
    collision_world: CollisionWorld<'_>,
    audio_center: ResMut<'_, AudioCenter>,
)