pub fn handle_player_state(
entities: Res<'_, Entities>,
commands: Commands<'_>,
assets: Res<'_, AssetServer>,
player_indices: Comp<'_, PlayerIdx>,
player_inputs: Res<'_, MatchInputs>,
player_states: Comp<'_, PlayerState>,
killed_players: Comp<'_, PlayerKilled>,
_sprites: Comp<'_, AtlasSprite>,
_transform: Comp<'_, Transform>,
kinematic_bodies: CompMut<'_, KinematicBody>,
dynamic_bodies: CompMut<'_, DynamicBody>,
animations: CompMut<'_, AnimationBankSprite>,
game_meta: Root<'_, GameMeta>,
collision_world: CollisionWorld<'_>,
audio_center: ResMut<'_, AudioCenter>,
)