#[repr(C)]pub struct Perspective3<T> {
matrix: Matrix<T, Const<4>, Const<4>, ArrayStorage<T, 4, 4>>,
}
Expand description
A 3D perspective projection stored as a homogeneous 4x4 matrix.
Fields§
§matrix: Matrix<T, Const<4>, Const<4>, ArrayStorage<T, 4, 4>>
Implementations§
source§impl<T> Perspective3<T>
impl<T> Perspective3<T>
sourcepub const fn from_matrix_unchecked(
matrix: Matrix<T, Const<4>, Const<4>, ArrayStorage<T, 4, 4>>,
) -> Perspective3<T>
pub const fn from_matrix_unchecked( matrix: Matrix<T, Const<4>, Const<4>, ArrayStorage<T, 4, 4>>, ) -> Perspective3<T>
Wraps the given matrix to interpret it as a 3D perspective matrix.
It is not checked whether or not the given matrix actually represents a perspective projection.
source§impl<T> Perspective3<T>where
T: RealField,
impl<T> Perspective3<T>where
T: RealField,
sourcepub fn new(aspect: T, fovy: T, znear: T, zfar: T) -> Perspective3<T>
pub fn new(aspect: T, fovy: T, znear: T, zfar: T) -> Perspective3<T>
Creates a new perspective matrix from the aspect ratio, y field of view, and near/far planes.
sourcepub fn inverse(&self) -> Matrix<T, Const<4>, Const<4>, ArrayStorage<T, 4, 4>>
pub fn inverse(&self) -> Matrix<T, Const<4>, Const<4>, ArrayStorage<T, 4, 4>>
Retrieves the inverse of the underlying homogeneous matrix.
sourcepub fn to_homogeneous(
self,
) -> Matrix<T, Const<4>, Const<4>, ArrayStorage<T, 4, 4>>
pub fn to_homogeneous( self, ) -> Matrix<T, Const<4>, Const<4>, ArrayStorage<T, 4, 4>>
Computes the corresponding homogeneous matrix.
sourcepub fn as_matrix(&self) -> &Matrix<T, Const<4>, Const<4>, ArrayStorage<T, 4, 4>>
pub fn as_matrix(&self) -> &Matrix<T, Const<4>, Const<4>, ArrayStorage<T, 4, 4>>
A reference to the underlying homogeneous transformation matrix.
sourcepub fn as_projective(&self) -> &Transform<T, TProjective, 3>
pub fn as_projective(&self) -> &Transform<T, TProjective, 3>
A reference to this transformation seen as a Projective3
.
sourcepub fn to_projective(self) -> Transform<T, TProjective, 3>
pub fn to_projective(self) -> Transform<T, TProjective, 3>
This transformation seen as a Projective3
.
sourcepub fn into_inner(self) -> Matrix<T, Const<4>, Const<4>, ArrayStorage<T, 4, 4>>
pub fn into_inner(self) -> Matrix<T, Const<4>, Const<4>, ArrayStorage<T, 4, 4>>
Retrieves the underlying homogeneous matrix.
sourcepub fn unwrap(self) -> Matrix<T, Const<4>, Const<4>, ArrayStorage<T, 4, 4>>
👎Deprecated: use .into_inner()
instead
pub fn unwrap(self) -> Matrix<T, Const<4>, Const<4>, ArrayStorage<T, 4, 4>>
.into_inner()
insteadRetrieves the underlying homogeneous matrix.
Deprecated: Use Perspective3::into_inner
instead.
sourcepub fn project_point(&self, p: &OPoint<T, Const<3>>) -> OPoint<T, Const<3>>
pub fn project_point(&self, p: &OPoint<T, Const<3>>) -> OPoint<T, Const<3>>
Projects a point. Faster than matrix multiplication.
sourcepub fn unproject_point(&self, p: &OPoint<T, Const<3>>) -> OPoint<T, Const<3>>
pub fn unproject_point(&self, p: &OPoint<T, Const<3>>) -> OPoint<T, Const<3>>
Un-projects a point. Faster than multiplication by the matrix inverse.
sourcepub fn project_vector<SB>(
&self,
p: &Matrix<T, Const<3>, Const<1>, SB>,
) -> Matrix<T, Const<3>, Const<1>, ArrayStorage<T, 3, 1>>
pub fn project_vector<SB>( &self, p: &Matrix<T, Const<3>, Const<1>, SB>, ) -> Matrix<T, Const<3>, Const<1>, ArrayStorage<T, 3, 1>>
Projects a vector. Faster than matrix multiplication.
sourcepub fn set_aspect(&mut self, aspect: T)
pub fn set_aspect(&mut self, aspect: T)
Updates this perspective matrix with a new width / height
aspect ratio of the view
frustum.
sourcepub fn set_fovy(&mut self, fovy: T)
pub fn set_fovy(&mut self, fovy: T)
Updates this perspective with a new y field of view of the view frustum.
sourcepub fn set_znear(&mut self, znear: T)
pub fn set_znear(&mut self, znear: T)
Updates this perspective matrix with a new near plane offset of the view frustum.
sourcepub fn set_zfar(&mut self, zfar: T)
pub fn set_zfar(&mut self, zfar: T)
Updates this perspective matrix with a new far plane offset of the view frustum.
sourcepub fn set_znear_and_zfar(&mut self, znear: T, zfar: T)
pub fn set_znear_and_zfar(&mut self, znear: T, zfar: T)
Updates this perspective matrix with new near and far plane offsets of the view frustum.
Trait Implementations§
source§impl<T> Clone for Perspective3<T>where
T: Clone,
impl<T> Clone for Perspective3<T>where
T: Clone,
source§fn clone(&self) -> Perspective3<T>
fn clone(&self) -> Perspective3<T>
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl<T> Debug for Perspective3<T>where
T: RealField,
impl<T> Debug for Perspective3<T>where
T: RealField,
source§impl<T> From<Perspective3<T>> for Matrix<T, Const<4>, Const<4>, ArrayStorage<T, 4, 4>>where
T: RealField,
impl<T> From<Perspective3<T>> for Matrix<T, Const<4>, Const<4>, ArrayStorage<T, 4, 4>>where
T: RealField,
source§fn from(
pers: Perspective3<T>,
) -> Matrix<T, Const<4>, Const<4>, ArrayStorage<T, 4, 4>>
fn from( pers: Perspective3<T>, ) -> Matrix<T, Const<4>, Const<4>, ArrayStorage<T, 4, 4>>
source§impl<T> PartialEq for Perspective3<T>where
T: RealField,
impl<T> PartialEq for Perspective3<T>where
T: RealField,
source§fn eq(&self, right: &Perspective3<T>) -> bool
fn eq(&self, right: &Perspective3<T>) -> bool
self
and other
values to be equal, and is used
by ==
.impl<T> Copy for Perspective3<T>where
T: Copy,
Auto Trait Implementations§
impl<T> Freeze for Perspective3<T>where
T: Freeze,
impl<T> RefUnwindSafe for Perspective3<T>where
T: RefUnwindSafe,
impl<T> Send for Perspective3<T>where
T: Send,
impl<T> Sync for Perspective3<T>where
T: Sync,
impl<T> Unpin for Perspective3<T>where
T: Unpin,
impl<T> UnwindSafe for Perspective3<T>where
T: UnwindSafe,
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